
Hcharacter = string[]
Hobject = string[]
Hlight = string[]
Hanim_light = string[]
Hcamera = string[]
duree_cam = float[]
Hanim_camera = string[]
change_camera_time = float[]
change_camera_index = int[]
sound = string[]
begin_time = float[]
fade_time = float[]
fade_out = float[]
fade_black = float[]
fade_in = float[]
sub_begin_time = float[],def = 0
subtitle = string[]
subtitles = bool, def = true
background = string, def = track.bsp
dynaworld = bool, def = FALSE
decor = int, def = -1
circuit = int, def = -1
sky = string, def = sky.dff
backdrop = string, def = backdrop.dff
Hanim = string[]
scene_duration = float, min = 0, def = 0
DynamicShadow = bool, def = false
entities = string, def = NIL
ent_activate = bool, def = TRUE
texture_anim_path = string, def = NIL
texture_anim_file = string, def = NIL