[Performances] rapidite = float[2], def = 0.8 catch_up = float[2], def = 0.1 fonction_catch_up = curve[2] acceleration_max = float [/Performances] [Capacites] [Saut] min = int, def = 0 max = int, def = 0 delta = int, def = 0 [/Saut] [Raccourci] min = int, def = 0 max = int, def = 0 delta = int, def = 0 [/Raccourci] [/Capacites] [Attaque] min_vitesse_evitement = float[2], def = 3.0 visibilite_sur_cote = float[2], def = 10.0 visibilite_devant = float[2], def = 5.0 visibilite_derriere = float[2], def = 5.0 marge_depassement = float[2], def = 0.2 marge_depassement_mur = float[2], def = 0 distance_defense = float[2], def = 0 [/Attaque] [Manoeuvre] vitesse_manoeuvre = float , def = 2 angle_min_avec_mur = float, def = 0.1 temps_max_manoeuvre = float, def = 3.0 [/Manoeuvre] [Responsabilite] mauvaise_direction = float aller_vers_impact = float accelerer = float voir_adversaire = float pouvoir_maneuvrer = float distance_au_mur = float [/Responsabilite] [Humeur] temps_retour_calme = float seuil_enervement = float temps_enervement = float [/Humeur] [Coups_speciaux] [Nitro] temps_min = float [/Nitro] [/Coups_speciaux]