[Performances]
rapidite = float[2], def = 0.8
catch_up = float[2], def = 0.1
fonction_catch_up = curve[2]
acceleration_max = float
[/Performances]
[Capacites]
[Saut]
min = int, def = 0
max = int, def = 0
delta = int, def = 0
[/Saut]
[Raccourci]
min = int, def = 0
max = int, def = 0
delta = int, def = 0
[/Raccourci]
[/Capacites]
[Attaque]
min_vitesse_evitement = float[2], def = 3.0
visibilite_sur_cote = float[2], def = 10.0
visibilite_devant = float[2], def = 5.0
visibilite_derriere = float[2], def = 5.0
marge_depassement = float[2], def = 0.2
marge_depassement_mur = float[2], def = 0
distance_defense = float[2], def = 0
[/Attaque]
[Manoeuvre]
vitesse_manoeuvre = float , def = 2
angle_min_avec_mur = float, def = 0.1
temps_max_manoeuvre = float, def = 3.0
[/Manoeuvre]
[Responsabilite]
mauvaise_direction = float
aller_vers_impact = float
accelerer = float
voir_adversaire = float
pouvoir_maneuvrer = float
distance_au_mur = float
[/Responsabilite]
[Humeur]
temps_retour_calme = float
seuil_enervement = float
temps_enervement = float
[/Humeur]
[Coups_speciaux]
[Nitro]
temps_min = float
[/Nitro]
[/Coups_speciaux]