// Default [RMCONFIG_DATA] // RMFlash RMFLASH_ENABLED = 1 RMFLASH_NUM_POINTS = 10 RMFLASH_POINT_SIZE = 5.0 // RMRain RMRAIN_ENABLED = 1 RMRAIN_DEPTH = 1000 //num drops will be clamped to 4096 internally - that should be enough for any sku. RMRAIN_NUM_DROPS = 4096 // num blocks per side gets cubed as it is each side of a cube :o) // bear this in mind - 8^3 = 512, 16^3 = 4096 = slooow!!! RMRAIN_NUM_BLOCKS_PER_SIDE = 5 // Fog RMFOG_ENABLED = 1 // // Sideline Elements // SIDELINE_ELEMENT_RENDER = 1 // // Crowds // CROWD_RENDER = 1 // // Pitch Detail // PITCH_DETAIL_RENDER = 1 // // Sky // SKY_RENDER = 1 // // Pitch Shadow // PITCH_SHADOW_RENDER = 1 // // Pitch track // TRACK_RENDER = 1 //RMTrans screengrabsize currently only affects the pc SCREENGRAB_SIZE = 256 // RMNet DISABLE_NET_PHYSICS=0 // // PlayerLODs // PLAYER_LOD_HIGH_NEAR = -1.0 PLAYER_LOD_HIGH_FAR = 1.0 PLAYER_LOD_MED_NEAR = 1.2 PLAYER_LOD_MED_FAR = 0.5 PLAYER_LOD_LOW_NEAR = 0.6 PLAYER_LOD_LOW_FAR = 0.25 PLAYER_LOD_SLOW_NEAR = 0.3 PLAYER_LOD_SLOW_FAR = 0.0 PLAYERHEAD_LOD_HIGH_NEAR = -1.0 PLAYERHEAD_LOD_HIGH_FAR = 0.7 PLAYERHEAD_LOD_MED_NEAR = 0.9 PLAYERHEAD_LOD_MED_FAR = 0.25 PLAYERHEAD_LOD_LOW_NEAR = 0.3 PLAYERHEAD_LOD_LOW_FAR = 0.0 PLAYERSHADOW_LOD_HIGH_NEAR = -1.0 PLAYERSHADOW_LOD_HIGH_FAR = -1.0 PLAYERSHADOW_LOD_LOW_NEAR = -1.0 PLAYERSHADOW_LOD_LOW_FAR = 0.0 PLAYERACCS_LOD_NEAR = -1.0 PLAYERACCS_LOD_FAR = 0.25 // // Player Shadow PLAYERSHADOW_ENABLED = 1 // // Linesmen LINESMEN_ENABLED = 1 // // Small flags // SMALLFLAG_ENABLED_PERCENTAGE = 100 // // Camera flashes // CAMERA_FLASHES_ENABLED = 1 // // Flares // FLARES_ENABLED = 1 FLARES_ENABLED_DURING_GAMEPLAY = 0 FLARES_ENABLED_PERCENTAGE = 100 // // Streamers // STREAMERS_ENABLED = 1 STREAMERS_ENABLED_PERCENTAGE = 100 // // Lightglows // LIGHTGLOWS_ENABLED = 1 LIGHTGLOWS_ENABLED_DURING_GAMEPLAY = 0 LIGHTGLOWS_ENABLED_PERCENTAGE = 100 // // Godrays // GODRAYS_ENABLED_DURING_GAMEPLAY = 1 // // Flag Animation // FLAG_ANIMATION_DURING_GAMEPLAY = 0 // // Baked Lighting // BAKED_LIGHTING = 0 // // Crowd animation // CROWD_ANIMATION = 1