//Textured Vertex Coloured Only //Shader 1: Tex1 * Diffuse Shaders 1 [SHADER] UseProcessVertices AUTO SimultaneousTextures 1 FVF XYZ | DIFFUSE | TEX1 Lighting FALSE TextureFormat 0 8888 4444 1555 //texture zero (not stage) format - terrain UseMipMaps 0 FALSE UVSource 0 0 Passes 1 [PASS] Stages 1 SetRenderState ZENABLE FALSE SetRenderState ZWRITEENABLE FALSE SetRenderState FILLMODE SOLID SetRenderState CULLMODE CCW SetRenderState ALPHATESTENABLE FALSE SetRenderState ALPHAREF 0xFF SetRenderState ALPHAFUNC EQUAL SetRenderState ALPHABLENDENABLE TRUE SetRenderState SRCBLEND DESTALPHA SetRenderState DESTBLEND INVSRCALPHA SetTexture 0 0 SetTextureStageState 0 TEXCOORDINDEX 0 //uses first set of UVs SetTextureStageState 0 ADDRESSU CLAMP SetTextureStageState 0 ADDRESSV CLAMP SetTextureStageState 0 MIPFILTER LINEAR SetTextureStageState 0 MINFILTER POINT SetTextureStageState 0 MAGFILTER POINT SetTextureStageState 0 COLOROP MODULATE SetTextureStageState 0 COLORARG1 TEXTURE SetTextureStageState 0 COLORARG2 DIFFUSE SetTextureStageState 0 ALPHAOP MODULATE SetTextureStageState 0 ALPHAARG1 TEXTURE SetTextureStageState 0 ALPHAARG2 DIFFUSE [END] [END]