//Textured Vertex Coloured Only
//Shader 1: Tex1 * Diffuse

Shaders 1

[SHADER]
	UseProcessVertices	AUTO
	SimultaneousTextures	1
	FVF			XYZ | DIFFUSE | TEX1
	Lighting		FALSE
	TextureFormat		0	8888 4444 1555 		//texture zero (not stage) format - terrain
	UseMipMaps		0	FALSE
	UVSource		0	0
	Passes			1

	[PASS]
		Stages			1

		SetRenderState		ZENABLE			FALSE
		SetRenderState		ZWRITEENABLE		FALSE
		SetRenderState		FILLMODE		SOLID
		SetRenderState		CULLMODE		CCW

		SetRenderState		ALPHATESTENABLE		FALSE
		SetRenderState		ALPHAFUNC		NOTEQUAL
		SetRenderState		ALPHABLENDENABLE	TRUE
		SetRenderState		SRCBLEND		SRCALPHA
		SetRenderState		DESTBLEND		INVSRCALPHA

		SetTexture		0			0
		SetTextureStageState	0			TEXCOORDINDEX	0		//uses first set of UVs
		SetTextureStageState	0			ADDRESS		CLAMP
		SetTextureStageState	0			MIPFILTER	LINEAR
		SetTextureStageState	0			MINFILTER	LINEAR
		SetTextureStageState	0			MAGFILTER	LINEAR
		SetTextureStageState	0			COLOROP		ADD
		SetTextureStageState	0			COLORARG1	TEXTURE
		SetTextureStageState	0			COLORARG2	DIFFUSE
		SetTextureStageState	0			ALPHAOP		MODULATE
		SetTextureStageState	0			ALPHAARG1	TEXTURE
		SetTextureStageState	0			ALPHAARG2	DIFFUSE
	[END]
[END]