//Textured Vertex Coloured Only //Shader 1: Tex1 * Diffuse Shaders 1 [SHADER] UseProcessVertices AUTO SimultaneousTextures 1 FVF XYZ | DIFFUSE | TEX1 Lighting FALSE TextureFormat 0 8888 4444 1555 //texture zero (not stage) format - terrain UseMipMaps 0 FALSE UVSource 0 0 Passes 1 [PASS] Stages 1 SetRenderState ZENABLE FALSE SetRenderState ZWRITEENABLE FALSE SetRenderState FILLMODE SOLID SetRenderState CULLMODE CCW SetRenderState ALPHATESTENABLE false SetRenderState ALPHAFUNC NOTEQUAL SetRenderState ALPHABLENDENABLE TRUE SetRenderState SRCBLEND ONE SetRenderState DESTBLEND ONE SetRenderState BLENDOP REVSUBTRACT SetTexture 0 0 SetTextureStageState 0 TEXCOORDINDEX 0 //uses first set of UVs SetTextureStageState 0 ADDRESSU CLAMP SetTextureStageState 0 ADDRESSV CLAMP SetTextureStageState 0 MIPFILTER LINEAR SetTextureStageState 0 COLOROP SELECTARG1 SetTextureStageState 0 COLORARG1 TEXTURE SetTextureStageState 0 COLORARG2 DIFFUSE SetTextureStageState 0 ALPHAOP MODULATE SetTextureStageState 0 ALPHAARG1 CURRENT SetTextureStageState 0 ALPHAARG2 TEXTURE [END] [END]