//Textured Vertex Coloured Only //Shader 1: Tex1 * Diffuse Shaders 1 [SHADER] UseProcessVertices AUTO SimultaneousTextures 1 FVF XYZRHW | DIFFUSE | TEX2 Lighting FALSE TextureFormat 0 DXT3 UseMipMaps 0 FALSE UVSource 0 0 Passes 1 [PASS] Stages 3 SetRenderState ZENABLE TRUE SetRenderState ZWRITEENABLE FALSE SetRenderState FILLMODE SOLID SetRenderState CULLMODE CCW SetRenderState ALPHATESTENABLE FALSE SetRenderState ALPHAFUNC NOTEQUAL SetRenderState ALPHABLENDENABLE TRUE SetRenderState SRCBLEND ONE SetRenderState DESTBLEND ONE SetTexture 0 0 SetTextureStageState 0 TEXCOORDINDEX 0 SetTextureStageState 0 ADDRESSU CLAMP SetTextureStageState 0 ADDRESSV CLAMP SetTextureStageState 0 MIPFILTER LINEAR SetTextureStageState 0 MINFILTER LINEAR SetTextureStageState 0 MAGFILTER LINEAR SetTextureStageState 0 COLOROP SELECTARG1 SetTextureStageState 0 COLORARG1 TEXTURE SetTextureStageState 0 COLORARG2 CURRENT SetTextureStageState 0 ALPHAOP SELECTARG1 SetTextureStageState 0 ALPHAARG1 TEXTURE SetTextureStageState 0 ALPHAARG2 CURRENT SetTexture 1 0 SetTextureStageState 1 TEXCOORDINDEX 1 SetTextureStageState 1 ADDRESSU CLAMP SetTextureStageState 1 ADDRESSV CLAMP SetTextureStageState 1 MIPFILTER LINEAR SetTextureStageState 1 MINFILTER LINEAR SetTextureStageState 1 MAGFILTER LINEAR SetTextureStageState 1 COLOROP BLENDDIFFUSEALPHA SetTextureStageState 1 COLORARG1 TEXTURE SetTextureStageState 1 COLORARG2 CURRENT SetTextureStageState 1 ALPHAOP BLENDDIFFUSEALPHA SetTextureStageState 1 ALPHAARG1 TEXTURE SetTextureStageState 1 ALPHAARG2 CURRENT SetTextureStageState 2 COLOROP MODULATE SetTextureStageState 2 COLORARG1 CURRENT SetTextureStageState 2 COLORARG2 DIFFUSE SetTextureStageState 2 ALPHAOP SELECTARG1 SetTextureStageState 2 ALPHAARG1 CURRENT SetTextureStageState 2 ALPHAARG2 CURRENT [END] [END]