//Textured Vertex-Coloured Lit. //Shader 1: Tex1 * Diffuse Shaders 1 [SHADER] UseProcessVertices AUTO SimultaneousTextures 2 FVF XYZ | DIFFUSE | NORMAL | TEX1 Lighting TRUE DiffuseReflection VERTEX AmbientReflection VERTEX TextureFormat 0 DXT3 DXT2 DXT5 DXT4 565 555 1555 4444 //texture zero (not stage) Base Skin TextureFormat 1 DXT3 DXT2 DXT5 DXT4 565 555 1555 4444 //texture one (not stage) Pain Skin UseMipMaps 0 TRUE UseMipMaps 1 TRUE UVSource 0 0 Passes 1 [PASS] Stages 2 SetRenderState ZENABLE TRUE SetRenderState ZWRITEENABLE TRUE SetRenderState FILLMODE SOLID SetRenderState CULLMODE CCW SetRenderState ALPHATESTENABLE FALSE SetRenderState ALPHAFUNC NOTEQUAL SetRenderState ALPHABLENDENABLE FALSE SetRenderState SRCBLEND SRCALPHA SetRenderState DESTBLEND INVSRCALPHA SetTexture 0 0 SetTextureStageState 0 TEXCOORDINDEX 0 //uses first set of UVs SetTextureStageState 0 ADDRESSU WRAP SetTextureStageState 0 ADDRESSV WRAP SetTextureStageState 0 MIPFILTER LINEAR SetTextureStageState 0 COLOROP MODULATE2X SetTextureStageState 0 COLORARG1 TEXTURE SetTextureStageState 0 COLORARG2 DIFFUSE SetTextureStageState 0 ALPHAOP MODULATE SetTextureStageState 0 ALPHAARG1 TEXTURE SetTextureStageState 0 ALPHAARG2 DIFFUSE SetTexture 1 0 SetTextureStageState 1 TEXCOORDINDEX 0 //uses first set of UVs SetTextureStageState 1 ADDRESSU WRAP SetTextureStageState 1 ADDRESSV WRAP SetTextureStageState 1 MIPFILTER LINEAR SetTextureStageState 1 COLOROP BLENDDIFFUSEALPHA SetTextureStageState 1 COLORARG1 CURRENT SetTextureStageState 1 COLORARG2 TEXTURE SetTextureStageState 1 ALPHAOP MODULATE SetTextureStageState 1 ALPHAARG1 TEXTURE SetTextureStageState 1 ALPHAARG2 DIFFUSE [END] [END] [EXPORT] xvc=1 usg=1 vachannel=-1 uvsetcount=1 uvset1=1 uvset2=0 uvset3=0 uvset4=0 uvset5=0 uvset6=0 uvset7=0 uvset8=0 TexCount=2 DescriptionL1= DescriptionL2= DescriptionL3= DescriptionL4= DescriptionL5= TexDesc1=Texture TexDesc2= TexDesc3=unused TexDesc4=unused TexDesc5=unused TexDesc6=unused TexDesc7=unused TexDesc8=unused MatRevision=1.0 [END]