//Textured Lit. //Shader 1: Tex1 Shaders 1 [SHADER] UseProcessVertices AUTO SimultaneousTextures 0 FVF XYZ | DIFFUSE Lighting FALSE Passes 1 [PASS] Stages 1 SetRenderState ZENABLE TRUE SetRenderState ZWRITEENABLE TRUE SetRenderState FILLMODE SOLID SetRenderState CULLMODE NONE SetRenderState ALPHATESTENABLE FALSE SetRenderState ALPHAFUNC NOTEQUAL SetRenderState ALPHABLENDENABLE TRUE SetRenderState SRCBLEND SRCALPHA SetRenderState DESTBLEND INVSRCALPHA SetTextureStageState 0 COLOROP MODULATE SetTextureStageState 0 COLORARG1 TFACTOR SetTextureStageState 0 COLORARG2 DIFFUSE SetTextureStageState 0 ALPHAOP SELECTARG1 SetTextureStageState 0 ALPHAARG1 TFACTOR SetTextureStageState 0 ALPHAARG2 DIFFUSE [END] [END] [EXPORT] xvc=0 usg=1 vachannel=-1 uvsetcount=0 uvset1=0 uvset2=0 uvset3=0 uvset4=0 uvset5=0 uvset6=0 uvset7=0 uvset8=0 TexCount=0 DescriptionL1=No texture, Vertex lit DescriptionL2= DescriptionL3= DescriptionL4= DescriptionL5= TexDesc1=unused TexDesc2=unused TexDesc3=unused TexDesc4=unused TexDesc5=unused TexDesc6=unused TexDesc7=unused TexDesc8=unused MatRevision=1.0 [END]