//Textured Lit //Shader 1: Tex1 Shaders 1 [SHADER] UseProcessVertices AUTO SimultaneousTextures 1 FVF XYZ | NORMAL | TEX1 Lighting TRUE DiffuseReflection VERTEX AmbientReflection VERTEX TextureFormat 0 DXT3 UseMipMaps 0 TRUE UVSource 0 0 Passes 1 Sort MATERIAL SortScale NONE SortBias 0 [PASS] Stages 2 SetRenderState ZENABLE TRUE SetRenderState ZWRITEENABLE TRUE SetRenderState FILLMODE SOLID SetRenderState CULLMODE CCW SetRenderState SPECULARENABLE TRUE SetRenderState COLORVERTEX TRUE SetRenderState ALPHATESTENABLE FALSE SetRenderState ALPHAFUNC NOTEQUAL SetRenderState ALPHABLENDENABLE TRUE SetRenderState SRCBLEND SRCALPHA SetRenderState DESTBLEND INVSRCALPHA SetRenderState TEXTUREFACTOR 0x1850504e SetTexture 0 0 SetTextureStageState 0 TEXCOORDINDEX 0 //uses first set of UVs SetTextureStageState 0 ADDRESSU CLAMP SetTextureStageState 0 ADDRESSV CLAMP SetTextureStageState 0 COLOROP MODULATE SetTextureStageState 0 COLORARG1 TEXTURE SetTextureStageState 0 COLORARG2 DIFFUSE SetTextureStageState 0 ALPHAOP SELECTARG1 SetTextureStageState 0 ALPHAARG1 TEXTURE SetTextureStageState 0 ALPHAARG2 DIFFUSE SetTexture 1 NONE SetTextureStageState 1 COLOROP SELECTARG1 SetTextureStageState 1 COLORARG1 CURRENT SetTextureStageState 1 COLORARG2 DIFFUSE SetTextureStageState 1 ALPHAOP SELECTARG2 SetTextureStageState 1 ALPHAARG1 CURRENT SetTextureStageState 1 ALPHAARG2 TFACTOR [END] [END] [EXPORT] xvc=0 usg=1 vachannel=-1 uvsetcount=1 uvset1=1 uvset2=0 uvset3=0 uvset4=0 uvset5=0 uvset6=0 uvset7=0 uvset8=0 TexCount=1 DescriptionL1=Single Transparent Texture DescriptionL2=with specular DescriptionL3= DescriptionL4= DescriptionL5= TexDesc1=Texture TexDesc2=unused TexDesc3=unused TexDesc4=unused TexDesc5=unused TexDesc6=unused TexDesc7=unused TexDesc8=unused MatRevision=1.0 [END]