Stage 0 //ignored UVType NoMatrix [SHADERREGISTERS] time 0.002 multiply 0 1 wrap //wraps back into range 0-1 10 1 vregister //sticks result into constant 0 10 0 vregister //dont change the v coord 0 10 2 vregister //dont change the v coord 0 10 3 vregister //dont change the v coord [END]