//example of animated textures. //this version smoothly fades between 16 textures arranges on a texture page //this textureanim assumes that stage 0 accesses the first texture, and stage 1 the second/ //the material must be set to allow a tfactor blend between them Stage 0 UVType Explicit [OFFSETU] Time 100 Divide //---------------------------- 0.2 Quantise 0 1 Wrap [END] [OFFSETV] Time 500 Divide //---------------------------- 0.2 Quantise 0 1 Wrap [END] [RFACTOR] time 1000 divide //alter 1000 to change speed softtriangle //generates a sine wave (but from 0..1). Repeats time = 1 second 0 255 map //re-maps a value from [0..1] into the range [0..255] [END] [GFACTOR] time 1000 divide //alter 1000 to change speed 0.5 add //offset by half period (i.e. 180 degrees) softtriangle //sine wave (0..1) 0 255 map //re-map to [0..255] [END] [BFACTOR] 0 [END]