//Textured Lit, TFactor used to fade model to transparency. //Shader 1: Tex1 Shaders 1 [SHADER] UseProcessVertices AUTO SimultaneousTextures 1 FVF XYZ | DIFFUSE | TEX1 Lighting FALSE DiffuseReflection VERTEX AmbientReflection VERTEX TextureFormat 0 DXT3 UseMipMaps 0 TRUE UVSource 0 0 Passes 1 Sort MATERIAL //planes guaranteed parallel to view, so material level sorting only is required! SortScale NONE SortBias 0 [PASS] Stages 1 SetRenderState ZENABLE TRUE SetRenderState ZWRITEENABLE TRUE SetRenderState FILLMODE SOLID SetRenderState CULLMODE CCW SetRenderState ALPHATESTENABLE false SetRenderState ALPHAFUNC NOTEQUAL SetRenderState ALPHABLENDENABLE TRUE SetRenderState SRCBLEND SRCALPHA SetRenderState DESTBLEND INVSRCALPHA SetTexture 0 0 SetTextureStageState 0 TEXCOORDINDEX 0 //uses first set of UVs SetTextureStageState 0 ADDRESSU CLAMP SetTextureStageState 0 ADDRESSV CLAMP SetTextureStageState 0 COLOROP MODULATE SetTextureStageState 0 COLORARG1 TEXTURE SetTextureStageState 0 COLORARG2 DIFFUSE SetTextureStageState 0 ALPHAOP SELECTARG1 SetTextureStageState 0 ALPHAARG1 TEXTURE SetTextureStageState 0 ALPHAARG2 DIFFUSE [END] [END] [EXPORT] xvc=1 usg=0 vachannel=-1 uvsetcount=1 Uvset1=1 uvset2=0 uvset3=0 uvset4=0 uvset5=0 uvset6=0 uvset7=0 uvset8=0 DescriptionL1=Single Texture DescriptionL2=Texture is tiled DescriptionL3=pre-vertex lit DescriptionL4=texture is also semi-transparent DescriptionL5=texture is 2 sided TexCount=1 TexDesc1=Base Colour TexDesc2=Not Used TexDesc3=Not Used TexDesc4=Not Used TexDesc5=Not Used TexDesc6=Not Used TexDesc7=Not Used TexDesc8=Not Used MatRevision=1.0 [END]