//Textured additive only. //Shader 1: Tex1 only, additive Shaders 1 [SHADER] UseProcessVertices AUTO SimultaneousTextures 2 FVF XYZ | TEX2 | DIFFUSE Lighting FALSE TextureFormat 0 DXT3 TextureFormat 1 DXT3 UseMipMaps 0 TRUE UseMipMaps 1 TRUE UVSource 0 0 UVSource 1 0 Passes 1 TextureAnimation waterflow-b.txt [PASS] Stages 2 SetRenderState ZENABLE TRUE SetRenderState ZWRITEENABLE FALSE SetRenderState FILLMODE SOLID SetRenderState CULLMODE NONE SetRenderState ALPHATESTENABLE FALSE SetRenderState ALPHABLENDENABLE TRUE SetRenderState SRCBLEND ONE SetRenderState DESTBLEND ONE SetTexture 0 0 SetTextureStageState 0 TEXCOORDINDEX 0 //uses first set of UVs SetTextureStageState 0 ADDRESSU WRAP SetTextureStageState 0 ADDRESSV WRAP SetTextureStageState 0 COLOROP MODULATE SetTextureStageState 0 COLORARG1 TEXTURE SetTextureStageState 0 COLORARG2 DIFFUSE SetTextureStageState 0 ALPHAOP SELECTARG2 SetTextureStageState 0 ALPHAARG1 TEXTURE SetTextureStageState 0 ALPHAARG2 DIFFUSE SetTexture 1 1 SetTextureStageState 1 TEXCOORDINDEX 0 //uses first set of UVs SetTextureStageState 1 ADDRESSU WRAP SetTextureStageState 1 ADDRESSV WRAP SetTextureStageState 1 COLOROP MODULATE SetTextureStageState 1 COLORARG1 TEXTURE SetTextureStageState 1 COLORARG2 CURRENT SetTextureStageState 1 ALPHAOP SELECTARG2 SetTextureStageState 1 ALPHAARG1 TEXTURE SetTextureStageState 1 ALPHAARG2 DIFFUSE [END] [END] [EXPORT] xvc=1 usg=0 vachannel=99 uvsetcount=1 uvset1=1 uvset2=0 uvset3=0 uvset4=0 uvset5=0 uvset6=0 uvset7=0 uvset8=0 TexCount=2 DescriptionL1=Two textures DescriptionL2=Alpha screen blend DescriptionL3= DescriptionL4= DescriptionL5= TexDesc1=Colour TexDesc2=Highlights TexDesc3=unused TexDesc4=unused TexDesc5=unused TexDesc6=unused TexDesc7=unused TexDesc8=unused MatRevision=1.0 [END]