DUMMY_GAME "DUMMY" // DONT REMOVE THIS - THE LANGUAGE PROCESSOR MAKES THIS NULL // Objective messages - instructions to players // HUNTER ATTACK_PLAYER "GET %s!!" // Attack 'player name' // Scoring ANGLE_SPIN "%i SPIN" // When a car has spun - e.g. "180 SPIN" ANGLE_ROLL "%i ROLL" // When a car has rolled - e.g. "180 ROLL" CRUSH "CRUSH" // Car got crushed against the wall GOOD_JUMP "JUMP!" // Congratulations on a good jump BAD_JUMP "SLOPPY JUMP!" // hit the landscape while attempting to jump SPIN_JUMP "JUMP %i SPIN" // you spun the car & jumped. SLOPPY_SPIN_JUMP "SLOPPY %i SPIN" // hit the landscape & spun ROLL_JUMP "JUMP %i ROLL" // Congratulations on a good jump SLOPPY_ROLL_JUMP "SLOPPY %i ROLL" // hit the landscape while attempting to jump CHECKPOINT_REACHED "CHECKPOINT" // Checkpoint reached by player DESTRUCTABLE_BONUS "BONUS!" // A destructable object worth points has been killed LEAPFROG "LEAPFROG!" // Congratulations on jumping over another car FIELDGOAL "FIELDGOAL!" // Jumped through hoop on bearpit // Scoreboard PONG_SCORE_ONE "P1 %i" // Player 1 score in scoreboard pong game PONG_SCORE_TWO "P2 %i" // Player 2 score in scoreboard pong game GET_READY "GET READY!!" // Get ready message at game start // Collision messages NORMAL_ONE "CRASH!" // normal unidentified collision NORMAL_TWO "SMASH!" // normal unidentified collision NORMAL_THREE "BASH!" // normal unidentified collision BONKERS "KURASHI! SUMASHI! BASHI!" // mad collision should not happen. T_BONE "T-BONE" // Car drives into side of another BLINDSIDED "BLINDSIDED" // Car drives into side of another, but takes no damage. REVERSE_T_BONE "REVERSE T-BONE" // Reverse into the side of another car HEAD_ON "HEAD-ON" // Head to head collision CHERRY_HIT "CHERRY HIT" // Head to head collision - winning car take no damage SIDE_SWIPE "SIDE SWIPE" // Sides of cars hit together BODY_SLAM "BODY SLAM" // side swipe where one car takes no damage and causes loads. TAIL_WHIP "TAIL WHIP" // car used hand brake to hit another with rear of its car. SHUNT "SHUNT" // One car driving into the back of another REVERSE_SHUNT "REVERSE SHUNT" // Reverse into the back of another car CLEAN_THEIR_GRILL "CLEAN THEIR GRILL" // Reverse into the front of another car POINTS_SUMMARY "%i POINTS" // Description of points - e.g. 123 POINTS - also used at game end HIDE "HIDE" // Car death TOTALLED "TOTALLED" // Pop up message when a car is destroyed TOTALLED_X "TOTALLED %s" // Pop up message when a car is // Waiting for race end CAMERA_SELECTION "CAMERA: " // Camera selection title for following two options CAR_CAMERAS "CAR" // Menu option for when the car is shown with car cameras REPLAY_CAMERAS "TRACK SIDE" // Menu option for when replay cameras are tracking the car HIGHLIGHT_CAMERAS "HIGHLIGHTS" // Edited highlights of the replay // Race finish YOU_WIN "YOU WIN" // Message when you've won YOU_LOSE "YOU LOSE" // Message if you lost // Results Screen Stuff MOVES_DONE "Manouevers" // Moves done CLEARED "Cleared" // Buses Cleared HEALTH "Health" // Health Remaining // User Interface PAUSED "PAUSED" // Pause menu title RESUME "Resume" // Resume game or replay RESTART "Restart" // Restart the race QUIT "Quit" // Quit back to the front end REWIND_REPLAY "Rewind Replay" // Restart the replay SKIP_TO_END "Skip to End" // Skip to the end of the race