DUMMY_GAME "DUMMY" // DONT REMOVE THIS - THE LANGUAGE PROCESSOR MAKES THIS NULL // Objective messages - instructions to players // HUNTER ATTACK_PLAYER "Attaque %s!" // Attack 'player name' // Scoring ANGLE_SPIN "I% Vrille" // When a car has spun - e.g. "180 SPIN" ANGLE_ROLL "%i Tonneau" // When a car has rolled - e.g. "180 ROLL" CRUSH "Boum" // Car got crushed against the wall GOOD_JUMP "Saut" // Congratulations on a good jump BAD_JUMP "Saut manqué" // hit the landscape while attempting to jump SPIN_JUMP "Saut %i vrille" // you spun the car & jumped. SLOPPY_SPIN_JUMP "Saut mangue %i vrille" // hit the landscape & spun ROLL_JUMP "Saut %i Tonneau" // Congratulations on a good jump SLOPPY_ROLL_JUMP "Manqué %i Tonneau" // hit the landscape while attempting to jump CHECKPOINT_REACHED "Point de contrôle!" // Checkpoint reached by player DESTRUCTABLE_BONUS "Bonus!" // A destructable object worth points has been killed LEAPFROG "Saute-mouton!" // Congratulations on jumping over another car FIELDGOAL "Transformation!" // Jumped through hoop on bearpit // Scoreboard PONG_SCORE_ONE "P1 %i" // Player 1 score in scoreboard pong game PONG_SCORE_TWO "P2 %i" // Player 2 score in scoreboard pong game GET_READY "Prépare-toi" // Get ready message at game start // Collision messages NORMAL_ONE "Boum!" // normal unidentified collision NORMAL_TWO "Bang!" // normal unidentified collision NORMAL_THREE "Paf!" // normal unidentified collision BONKERS "Kurahsi! Sumashi! Bashi!" // mad collision should not happen. T_BONE "Portière" // Car drives into side of another BLINDSIDED "Portière allumée" // Car drives into side of another, but takes no damage. REVERSE_T_BONE "Portière en ruade" // Reverse into the side of another car HEAD_ON "Bélier frontal" // Head to head collision CHERRY_HIT "Bélier enragé" // Head to head collision - winning car take no damage SIDE_SWIPE "Coup de flanc" // Sides of cars hit together BODY_SLAM "Flanc de béton" // side swipe where one car takes no damage and causes loads. TAIL_WHIP "Coup de fouet" // car used hand brake to hit another with rear of its car. SHUNT "Rétro" // One car driving into the back of another REVERSE_SHUNT "Rétro en ruade" // Reverse into the back of another car CLEAN_THEIR_GRILL "Radiateur grillé" // Reverse into the front of another car POINTS_SUMMARY "Points" // Description of points - e.g. 123 POINTS - also used at game end HIDE "SE SAUVER" // Car death TOTALLED "Eliminé" // Pop up message when a car is destroyed TOTALLED_X "%s est éliminé" // Pop up message when a car // Waiting for race end CAMERA_SELECTION "Caméra" // Camera selection title for following two options CAR_CAMERAS "Bolide" // Menu option for when the car is shown with car cameras REPLAY_CAMERAS "Bord de piste" // Menu option for when replay cameras are tracking the car HIGHLIGHT_CAMERAS "Meilleurs moments" // Edited highlights of the replay // Race finish YOU_WIN "Tu gagnes" // Message when you've won YOU_LOSE "Tu perds" // Message if you lost // Results Screen Stuff MOVES_DONE "Manoeuvres" // Moves done CLEARED "Bus passés" // Buses Cleared HEALTH "Santé" // Health Remaining // User Interface PAUSED "En pause" // Pause menu title RESUME "Reprendre" // Resume game or replay RESTART "Recommencer" // Restart the race QUIT "Quitter" // Quit back to the front end REWIND_REPLAY "Début du replay" // Restart the replay SKIP_TO_END "Avance rapide" // Skip to the end of the race