DUMMY_GAME "DUMMY" // DONT REMOVE THIS - THE LANGUAGE PROCESSOR MAKES THIS NULL // Objective messages - instructions to players // HUNTER ATTACK_PLAYER "Zeig's %s!!" // Attack 'player name' // Scoring ANGLE_SPIN "%i Coole Drehung" // When a car has spun - e.g. "180 SPIN" ANGLE_ROLL "%i Voll überschlagen" // When a car has rolled - e.g. "180 ROLL" CRUSH "Knirsch" // Car got crushed against the wall GOOD_JUMP "Sprung!" // Congratulations on a good jump BAD_JUMP "Schlampiger Sprung" // hit the landscape while attempting to jump SPIN_JUMP "Sprung %i Drehung" // you spun the car & jumped. SLOPPY_SPIN_JUMP "'Schlampiger Sprung %i Drehung" // hit the landscape & spun ROLL_JUMP "Sprung %i Voll überschlagen" // Congratulations on a good jump SLOPPY_ROLL_JUMP "Schlampiger %i Voll überschlagen" // hit the landscape while attempting to jump CHECKPOINT_REACHED "Checkpoint" // Checkpoint reached by player DESTRUCTABLE_BONUS "Bonus!" // A destructable object worth points has been killed LEAPFROG "Genialer Sprung" // Congratulations on jumping over another car FIELDGOAL "Tor!" // Jumped through hoop on bearpit // Scoreboard PONG_SCORE_ONE "P1 %i" // Player 1 score in scoreboard pong game PONG_SCORE_TWO "P2 %i" // Player 2 score in scoreboard pong game GET_READY "Bereit!" // Get ready message at game start // Collision messages NORMAL_ONE "Klirr" // normal unidentified collision NORMAL_TWO "Schepper!" // normal unidentified collision NORMAL_THREE "Rums!" // normal unidentified collision BONKERS "Kurashi! Sumashi! Bashi!" // mad collision T_BONE "T-Bone" // Car drives into side of another BLINDSIDED "Blindsided" // Car drives into side of another, but takes no damage. REVERSE_T_BONE "Reverse T-Bone" // Reverse into the side of another car HEAD_ON "Head-on" // Head to head collision CHERRY_HIT "Cherry Hit" // Head to head collision - winning car take no damage SIDE_SWIPE "Side Swipe" // Sides of cars hit together BODY_SLAM "Body Slam" // side swipe where one car takes no damage and causes loads. TAIL_WHIP "Tail Whip" // car used hand brake to hit another with rear of its car. SHUNT "Shunt" // One car driving into the back of another REVERSE_SHUNT "Reverse Shunt" // Reverse into the back of another car CLEAN_THEIR_GRILL "Clean their Grill" // Reverse into the front of another car POINTS_SUMMARY "%i Punkte" // Description of points - e.g. 123 POINTS - also used at game end HIDE "Hau ab, Mensch!" // Car death TOTALLED "Alle gemacht" // Pop up message when a car is Destroyed TOTALLED_X "%s Alle gemacht" // Waiting for race end CAMERA_SELECTION "Kamera" // Camera selection title for following two options CAR_CAMERAS "Wagen" // Menu option for when the car is shown with car cameras REPLAY_CAMERAS "Streckenrand" // Menu option for when replay cameras are tracking the car HIGHLIGHT_CAMERAS "Highlights" // Edited highlights of the replay // Race finish YOU_WIN "Du hast gewonnen" // Message when you've won YOU_LOSE "Du hast verloren" // Message if you lost // Results Screen Stuff MOVES_DONE "Manöver" // Moves done CLEARED "Busse übersprungen" // Buses Cleared HEALTH "Gesundheit" // User Interface PAUSED "Unterbrochen" // Pause menu title RESUME "Weiterspielen" // Resume game or replay RESTART "Neu starten" // Restart the race QUIT "Beenden" // Quit back to the front end REWIND_REPLAY "Replay zurückspulen" // Restart the replay SKIP_TO_END "Zum Ende springen" // Skip to the end of the race