DUMMY_GAME "DUMMY" // DONT REMOVE THIS - THE LANGUAGE PROCESSOR MAKES THIS NULL // Objective messages - instructions to players // HUNTER ATTACK_PLAYER "Prendi %s!!" // Attack 'player name' // Scoring ANGLE_SPIN "Giro %i" // When a car has spun - e.g. "180 SPIN" ANGLE_ROLL "Rotazione %i" // When a car has rolled - e.g. "180 ROLL" CRUSH "Fracassata" // Car got crushed against the wall GOOD_JUMP "Salto!" // Congratulations on a good jump BAD_JUMP "Salto imperfetto!" // hit the landscape while attempting to jump SPIN_JUMP "Salto %i Gira" // you spun the car & jumped. SLOPPY_SPIN_JUMP "Imperfetto %i Gira" // hit the landscape & spun ROLL_JUMP "Salto %i Rotola" // Congratulations on a good jump SLOPPY_ROLL_JUMP "Imperfetto %i Rotola" // hit the landscape while attempting to jump CHECKPOINT_REACHED "Checkpoint!" // Checkpoint reached by player DESTRUCTABLE_BONUS "Bonus!" // A destructable object worth points has been killed LEAPFROG "Salto dell'auto!" // Congratulations on jumping over another car FIELDGOAL "Calcio piazzato!" // Jumped through hoop on bearpit // Scoreboard PONG_SCORE_ONE "G1 %i" // Player 1 score in scoreboard pong game PONG_SCORE_TWO "G2 %i" // Player 2 score in scoreboard pong game GET_READY "Preparati!" // Get ready message at game start // Collision messages NORMAL_ONE "Incidente!" // normal unidentified collision NORMAL_TWO "Scontro!" // normal unidentified collision NORMAL_THREE "Colpo!" // normal unidentified collision BONKERS "Kurashi! Sumashi! Bashi!" // mad collision should not happen. T_BONE "Scontro a T" // Car drives into side of another BLINDSIDED "Scontro a T illeso" // Car drives into side of another, but takes no damage. REVERSE_T_BONE "Scontro a T in retro" // Reverse into the side of another car HEAD_ON "Scontro frontale" // Head to head collision CHERRY_HIT "Scontro frontale illeso" // Head to head collision - winning car take no damage SIDE_SWIPE "Scontro laterale" // Sides of cars hit together BODY_SLAM "Scontro laterale illeso" // side swipe where one car takes no damage and causes loads. TAIL_WHIP "Codata" // car used hand brake to hit another with rear of its car. SHUNT "Tamponamento" // One car driving into the back of another REVERSE_SHUNT "Tamponamento in retro" // Reverse into the back of another car CLEAN_THEIR_GRILL "Retro spaccatutto" // Reverse into the front of another car POINTS_SUMMARY "%i Punti" // Description of points - e.g. 123 POINTS - also used at game end HIDE "Scappare" // Car death TOTALLED "Distrutto" // Pop up message when a car is destroyed TOTALLED_X "Distrutto %s" // Waiting for race end CAMERA_SELECTION "Telecamera" // Camera selection title for following two options CAR_CAMERAS "Auto" // Menu option for when the car is shown with car cameras REPLAY_CAMERAS "Bordo pista" // Menu option for when replay cameras are tracking the car HIGHLIGHT_CAMERAS "Momenti migliori" // Edited highlights of the replay // Race finish YOU_WIN "Hai vinto" // Message when you've won YOU_LOSE "Hai perso" // Message if you lost // Results Screen Stuff MOVES_DONE "Manovre" // Moves done CLEARED "Autobus saltati" // Buses Cleared HEALTH "Salute" // User Interface PAUSED "Pausa" // Pause menu title RESUME "Riprendi" // Resume game or replay RESTART "Riavvia" // Restart the race QUIT "Abbandona" // Quit back to the front end REWIND_REPLAY "Riavvolgi replay" // Restart the replay SKIP_TO_END "Salta alla fine" // Skip to the end of the race