DUMMY_GAME "DUMMY" // DONT REMOVE THIS - THE LANGUAGE PROCESSOR MAKES THIS NULL // Objective messages - instructions to players // HUNTER ATTACK_PLAYER "A por %s!!" // Attack 'player name' // Scoring ANGLE_SPIN "%i Giro" // When a car has spun - e.g. "180 SPIN" ANGLE_ROLL "%i G. campana" // When a car has rolled - e.g. "180 ROLL" CRUSH "Aplastado" // Car got crushed against the wall GOOD_JUMP "Salto!" // Congratulations on a good jump BAD_JUMP "Mal Salto" // hit the landscape while attempting to jump SPIN_JUMP "Saltar %i Giro" // you spun the car & jumped. SLOPPY_SPIN_JUMP "Mal %i Giro" // hit the landscape & spun ROLL_JUMP "Saltar %i G. campana" // Congratulations on a good jump SLOPPY_ROLL_JUMP "Mal %i G. campana" // hit the landscape while attempting to jump CHECKPOINT_REACHED "Puntos de comprobacion" // Checkpoint reached by player DESTRUCTABLE_BONUS "Bonificación!" // A destructable object worth points has been killed LEAPFROG "Salto de rana!" // Congratulations on jumping over another car FIELDGOAL "Gol de campo!" // Jumped through hoop on bearpit // Scoreboard PONG_SCORE_ONE "P1 %i" // Player 1 score in scoreboard pong game PONG_SCORE_TWO "P2 %i" // Player 2 score in scoreboard pong game GET_READY "" // Get ready message at game start // Collision messages NORMAL_ONE "Crash!" // normal unidentified collision NORMAL_TWO "Zas!" // normal unidentified collision NORMAL_THREE "Pum!" // normal unidentified collision BONKERS "Kurashi! Sumashi! Bashi!" // mad collision should not happen. T_BONE "Bingo" // Car drives into side of another BLINDSIDED "Bingo súper" // Car drives into side of another, but takes no damage. REVERSE_T_BONE "Bingo atrás" // Reverse into the side of another car HEAD_ON "Ariete" // Head to head collision CHERRY_HIT "Perita en dulce" // Head to head collision - winning car take no damage SIDE_SWIPE "Barrido lateral" // Sides of cars hit together BODY_SLAM "Barrido súper" // side swipe where one car takes no damage and causes loads. TAIL_WHIP "Coletazo" // car used hand brake to hit another with rear of its car. SHUNT "Culetazo" // One car driving into the back of another REVERSE_SHUNT "Culetazo doble" // Reverse into the back of another car CLEAN_THEIR_GRILL "Parrillazo" // Reverse into the front of another car POINTS_SUMMARY "%i Puntos" // Description of points - e.g. 123 POINTS - also used at game end HIDE "Escápese" // Car death TOTALLED "Destruido" // Pop up message when a car is destroyed TOTALLED_X "Destruido %s" // Waiting for race end CAMERA_SELECTION "Cámara" // Camera selection title for following two options CAR_CAMERAS "Coche" // Menu option for when the car is shown with car cameras REPLAY_CAMERAS "Lado de la pista" // Menu option for when replay cameras are tracking the car HIGHLIGHT_CAMERAS "Mejores momentos" // Edited highlights of the replay // Race finish YOU_WIN "Ganas" // Message when you've won YOU_LOSE "Pierdes" // Message if you lost // Results Screen Stuff MOVES_DONE "Maniobras" // Moves done CLEARED "Autobuses saltados" // Buses Cleared HEALTH "Salud" // Health Remaining // User Interface PAUSED "En pausa" // Pause menu title RESUME "Reanudar" // Resume game or replay RESTART "Reiniciar" // Restart the race QUIT "Abandonar" // Quit back to the front end REWIND_REPLAY "Rebobinar repetición" // Restart the replay SKIP_TO_END "Saltar al final" // Skip to the end of the race