MultiEffect { instancename car_medium_impact Effects { Effects0 { Effect car_debris1 } Effects1 { Effect car_debris2 } } } ParticleSystem { instancename car_debris1 Active_Frames 1 Inactive_frames 0 OnCollision SYS_NONE OnParticleDeath SYS_NONE OnSystemDeath SYS_NONE OnTime SYS_NONE OnTimeTime 0 OnPeriod SYS_NONE OnPeriodPeriod 0 OnPeriodVariation 0 OnTimeParticle SYS_NONE OnTimeParticleTime 0 OnPeriodParticle SYS_NONE OnPeriodParticlePeriod 0 OnPeriodParticleVariation 0 PointConsumer SYS_NONE MeshParticles { Count 4 Lifespan 96 Model cars\textures\car_debris1.rsm Rotation 15,10,12 rotation_dampening 100 collisionradius 0 render_type 0 ScaleKeys { num_array_items 3 ScaleKeys0 { Time 0 Scale 1,1,1 } ScaleKeys1 { Time 1 Scale 1,1,1 } } alphakeys { num_array_items 2 alphakeys0 { time 0 alpha 255 } alphakeys1 { time 1 alpha 255 } } colourkeys { num_array_items 2 colourkeys0 { time 0 colour 255, 255, 255 } colourkeys1 { time 1 colour 255, 255, 255 } } } GravityController { respawn 0 dampening 99.5 gravity 0, 0, -0.3 kill_on_collision 0 collision_dampening 85 collision_zdampening 75 } FountainEmitter { Spread 5 Power 3 Variation 4 Stagger_Frames 10 position_variation 20, 20, 20 } } ParticleSystem { instancename car_debris2 Active_Frames 1 Inactive_frames 0 OnCollision SYS_NONE OnParticleDeath SYS_NONE OnSystemDeath SYS_NONE OnTime SYS_NONE OnTimeTime 0 OnPeriod SYS_NONE OnPeriodPeriod 0 OnPeriodVariation 0 OnTimeParticle SYS_NONE OnTimeParticleTime 0 OnPeriodParticle SYS_NONE OnPeriodParticlePeriod 0 OnPeriodParticleVariation 0 PointConsumer SYS_NONE MeshParticles { Count 2 Lifespan 96 Model cars\textures\car_debris2.rsm Rotation 15,10,12 rotation_dampening 100 collisionradius 0 render_type 0 ScaleKeys { num_array_items 3 ScaleKeys0 { Time 0 Scale 1,1,1 } ScaleKeys1 { Time 1 Scale 1,1,1 } } alphakeys { num_array_items 2 alphakeys0 { time 0 alpha 255 } alphakeys1 { time 1 alpha 255 } } colourkeys { num_array_items 2 colourkeys0 { time 0 colour 255, 255, 255 } colourkeys1 { time 1 colour 255, 255, 255 } } } GravityController { respawn 0 dampening 99.5 gravity 0, 0, -0.3 kill_on_collision 0 collision_dampening 85 collision_zdampening 75 } FountainEmitter { Spread 5 Power 3 Variation 4 Stagger_Frames 10 position_variation 20, 20, 20 } }