//Dual textured vertex-coloured lit. Shaders 1 [SHADER] UseProcessVertices AUTO SimultaneousTextures 1 FVF XYZ | TEX1 Lighting FALSE TextureFormat 0 DXT3 UseMipMaps 0 true UVSource 0 0 Passes 1 Textureanimation car_nitro.txt // Sort MATERIAL // SortScale NONE // SortBias 0 [PASS] Stages 1 SetRenderState ZENABLE TRUE SetRenderState ZWRITEENABLE FALSE SetRenderState FILLMODE SOLID SetRenderState CULLMODE NONE SetRenderState ALPHATESTENABLE FALSE SetRenderState ALPHAFUNC NOTEQUAL SetRenderState ALPHABLENDENABLE TRUE SetRenderState SRCBLEND SRCALPHA SetRenderState DESTBLEND ONE SetTexture 0 0 SetTextureStageState 0 TEXCOORDINDEX 0 //uses first set of UVs SetTextureStageState 0 ADDRESSU CLAMP SetTextureStageState 0 ADDRESSV CLAMP SetTextureStageState 0 MIPFILTER LINEAR SetTextureStageState 0 COLOROP ADD SetTextureStageState 0 COLORARG1 TEXTURE SetTextureStageState 0 COLORARG2 TFACTOR SetTextureStageState 0 ALPHAOP MODULATE SetTextureStageState 0 ALPHAARG1 TEXTURE SetTextureStageState 0 ALPHAARG2 TFACTOR [END] [END] [EXPORT] xvc=0 usg=0 vachannel=-1 uvsetcount=1 uvset1=1 uvset2=0 uvset3=0 uvset4=0 uvset5=0 uvset6=0 uvset7=0 uvset8=0 TexCount=1 DescriptionL1=Animating Texture DescriptionL2=Screen Additive DescriptionL3= DescriptionL4= DescriptionL5= TexDesc1=Colour TexDesc2=unused TexDesc3=unused TexDesc4=unused TexDesc5=unused TexDesc6=unused TexDesc7=unused TexDesc8=unused MatRevision=1.0 [END]