ParticleSystem { instancename car_small_impact Active_Frames 1 Inactive_frames 0 OnCollision SYS_NONE OnParticleDeath SYS_NONE OnSystemDeath SYS_NONE OnTime SYS_NONE OnTimeTime 0 OnPeriod SYS_NONE OnPeriodPeriod 0 OnPeriodVariation 0 OnTimeParticle SYS_NONE OnTimeParticleTime 0 OnPeriodParticle SYS_NONE OnPeriodParticlePeriod 0 OnPeriodParticleVariation 0 PointConsumer car_sparks_trail_point DummyParticles { Count 16 //Total number of particles emitted Lifespan 32 //particle lifespan. } GravityControllerNoCollision { gravity 0, 0, -0.05 respawn 0 dampening 98 } FountainEmitter { Spread 3 Power 1 Variation 0.5 Stagger_Frames 8 position_variation 0.25, 0.25, 0.5 } } PointTrail { instancename car_sparks_trail_point material particles\partlinearadd.mtl //material trial geometry will use texture cars\effects\car_explode_trail.tga //texture used by trail render_type 2 trail_length 2 //trail length in polygons trail_width 0.25 //Trail Width in game units tile 1 vscroll 0 //V scrolling, added to v per frame. }