ParticleSystem { instancename car_smoke Active_Frames 1 Inactive_frames 0 OnCollision SYS_NONE OnParticleDeath SYS_NONE OnSystemDeath SYS_NONE OnTime SYS_NONE OnTimeTime 100 OnPeriod SYS_NONE OnPeriodPeriod 0 OnPeriodVariation 0 OnTimeParticle SYS_NONE OnTimeParticleTime 0 OnTimeParticleCount 0 OnPeriodParticle SYS_NONE OnPeriodParticlePeriod 0 OnPeriodParticleVariation 0 OnPeriodParticleCount 0 SpriteParticles { Count 10 Lifespan 20 x_frames 1 y_frames 1 anim_count 1 texture cars\effects\car_explode_smoke.tga material particles\PartBlend.mtl Rotation 5.0 sort_particles 1 collisionradius 0.0 sizecap 50 render_type 1 sizekeys { num_array_items 3 sizekeys0 { time 0 size 0 } sizekeys1 { time 0.2 size 20 } sizekeys3 { time 1 size 40 } } alphakeys { num_array_items 5 alphakeys0 { time 0 alpha 0 } alphakeys1 { time 0.15 alpha 255 } alphakeys2 { time 0.65 alpha 128 } alphakeys3 { time 0.8 alpha 64 } alphakeys4 { time 1.0 alpha 0 } } colourkeys { colourkeys0 { time 0 colour 0, 0, 0 } colourkeys1 { time 0.25 colour 128, 128, 128 } colourkeys2 { time 1 colour 255, 255, 255 } } anglekeys { num_array_items 2 anglekeys0 { time 0 angle 0 } anglekeys1 { time 1 angle 0 } } } GravityControllerNoCollision { respawn 1 dampening 96 gravity 0.00, 0.00, 0.04 // kill_on_collision 0 // collision_dampening 100 } FollowEmitter { Spread 0.5 Power 1 Variation 0.25 Stagger_Frames 60 } }