ParticleSystem { instancename Glass_Shatter OnCollision SYS_NONE OnParticleDeath SYS_NONE OnSystemDeath SYS_NONE OnTime SYS_NONE OnTimeTime 0 OnPeriod SYS_NONE OnPeriodPeriod 0 OnPeriodVariation 0 OnTimeParticle SYS_NONE OnTimeParticleTime 0 OnTimeParticleCount 0 OnPeriodParticle SYS_NONE OnPeriodParticlePeriod 0 OnPeriodParticleVariation 0 OnPeriodParticleCount 0 MeshParticles { Count 32 Lifespan 30 Model cars\effects\glass_shard.rsm Rotation 5,7,10 sort_particles 1 collisionradius 0 sizecap 100 render_type 0 ScaleKeys { num_array_items 2 ScaleKeys0 { Time 0 Scale 1,1,1 } ScaleKeys1 { Time 1 Scale 1,1,1 } } alphakeys { num_array_items 2 alphakeys0 { time 0 alpha 255 } alphakeys1 { time 1 alpha 255 } } colourkeys { num_array_items 2 colourkeys0 { time 0 colour 255, 255, 255 } colourkeys1 { time 1 colour 255, 255, 255 } } anglekeys { num_array_items 2 anglekeys0 { time 0 angle 0,0,0 } anglekeys1 { time 1 angle 0,0,0 } } } GravityControllerNoCollision { respawn 0 dampening 100 gravity 0, 0, -0.2 // kill_on_collision 0 // collision_dampening 100 } PointEmitter { Power 2.5 Variation 1 Stagger_Frames 5 } }