ParticleSystem { instancename Nitro // or whatever you want OnCollision SYS_NONE OnParticleDeath SYS_NONE OnSystemDeath SYS_NONE OnTime SYS_NONE OnTimeTime 0 OnPeriod SYS_NONE OnPeriodPeriod 0 OnPeriodVariation 0 OnTimeParticle SYS_NONE OnTimeParticleTime 0 OnTimeParticleCount 0 OnPeriodParticle SYS_NONE OnPeriodParticlePeriod 0 OnPeriodParticleVariation 0 OnPeriodParticleCount 0 DummyParticles { Count 256 //Total number of particles emitted Lifespan 32 //particle lifespan. } GravityControllerNoCollision { respawn 0 dampening 100 gravity 0, 0, 0 } FountainEmitter { power 0.8 variation 0.6 spread 0.25 stagger_frames 64 } }