//this file holds the 4CC codes that the game can support //this file can be edited to easily added to support new formats. //note that before a compressed format can be used in a material file, it must //appear in this list! 5 DXT1 //compressed formats DXT2 DXT3 DXT4 DXT5 //FXT1 //3dfx texture compression //UYVY //other formats //YUY2