//font material //this is the only material that can currently use XYZRHW Shaders 1 [SHADER] UseProcessVertices AUTO SimultaneousTextures 1 //worse case for all passes. FVF XYZRHW | TEX1 Lighting FALSE TextureFormat 0 DXT3 1555 4444 8332 8888 UseMipMaps 0 FALSE UVSource 0 0 Passes 1 [PASS] //no texture formats needed, gouraud shaded only Stages 1 SetRenderState ALPHATESTENABLE TRUE SetRenderState ALPHABLENDENABLE FALSE SetRenderState SRCBLEND SRCALPHA SetRenderState DESTBLEND INVSRCALPHA SetTexture 0 0 SetTextureStageState 0 MAGFILTER POINT SetTextureStageState 0 MINFILTER POINT SetTextureStageState 0 TEXCOORDINDEX 0 //uses first set of UVs SetTextureStageState 0 ADDRESSU CLAMP SetTextureStageState 0 ADDRESSV CLAMP SetTextureStageState 0 COLOROP SELECTARG1 SetTextureStageState 0 COLORARG1 TEXTURE SetTextureStageState 0 COLORARG2 DIFFUSE SetTextureStageState 0 ALPHAOP SELECTARG1 SetTextureStageState 0 ALPHAARG1 TEXTURE SetTextureStageState 0 ALPHAARG2 DIFFUSE [END] [END]