//letterbox material //this material is used to clear the letterbox bars in letterbox mode Shaders 1 [SHADER] UseProcessVertices AUTO SimultaneousTextures 0 //worse case for all passes. FVF XYZRHW | DIFFUSE Lighting FALSE Passes 1 [PASS] //no texture formats needed, gouraud shaded only Stages 1 SetRenderState ZENABLE FALSE SetRenderState ZWRITEENABLE FALSE SetRenderState FILLMODE SOLID SetRenderState CULLMODE CCW SetRenderState ALPHATESTENABLE FALSE SetRenderState ALPHABLENDENABLE FALSE SetRenderState SRCBLEND SRCALPHA SetRenderState DESTBLEND INVSRCALPHA SetTexture 0 NONE SetTextureStageState 0 COLOROP SELECTARG2 SetTextureStageState 0 COLORARG1 TEXTURE SetTextureStageState 0 COLORARG2 DIFFUSE SetTextureStageState 0 ALPHAOP SELECTARG2 SetTextureStageState 0 ALPHAARG1 TEXTURE SetTextureStageState 0 ALPHAARG2 DIFFUSE [END] [END]