//Textured Vertex Coloured Only //Shader 1: Tex1 * Diffuse Shaders 1 [SHADER] UseProcessVertices AUTO SimultaneousTextures 0 FVF XYZ | DIFFUSE | TEX1 Lighting FALSE Passes 1 [PASS] Stages 1 SetRenderState ZENABLE TRUE SetRenderState ZWRITEENABLE FALSE SetRenderState FILLMODE SOLID SetRenderState CULLMODE NONE SetRenderState ALPHATESTENABLE FALSE SetRenderState ALPHAFUNC NOTEQUAL SetRenderState ALPHABLENDENABLE TRUE SetRenderState SRCBLEND SRCALPHA SetRenderState DESTBLEND INVSRCALPHA SetTextureStageState 0 COLOROP SELECTARG1 SetTextureStageState 0 COLORARG1 CURRENT SetTextureStageState 0 COLORARG2 CURRENT SetTextureStageState 0 ALPHAOP SELECTARG1 SetTextureStageState 0 ALPHAARG1 CURRENT SetTextureStageState 0 ALPHAARG2 CURRENT [END] [END]