In_Game_Camera { switch_speed = 0.1; fov_y = 85.0; fov_adjust_speed_range = {15.0, 90.0}; fov_adjust_value_range = {1.0, 1.5}; fov_filter_coeff = 0.97; rel_loc = {0.0, 1.0, -2.5 }; rel_target = {0.0, -0.5, 2.0 }; min_height = 0.1; // speed m/s loc_filter_speed_range = {1.0, 2.0}; loc_filter_x_value_range = {0.15, 0.15}; loc_filter_y_value_range = {0.15, 0.15}; loc_filter_z_value_range = {0.15, 0.15}; vel_filter_speed_range = {1.0, 2.0}; vel_filter_x_value_range = {0.9, 0.9}; vel_filter_y_value_range = {0.9, 0.9}; vel_filter_z_value_range = {0.9, 0.9}; dir_filter_speed_range = { 3.0, 12.0}; dir_filter_x_value_range = {0.94, 0.94}; dir_filter_y_value_range = {0.92, 0.92}; dir_filter_z_value_range = {0.94, 0.94}; tilt_filter_speed_range = {1.0, 2.0}; tilt_filter_value_range = {0.98, 0.98}; // 0, 1 m/s tilt_factor_speed_range = {5.0, 60.0}; tilt_factor_value_range = {0.0, 8.0}; boost_max_loc_delta = 0.5; boost_max_fov_delta = 14.0; boost_filter_coeff = 0.95; slow_speed_filter_coeff = 0.95; cam_up_on_air = 1.0; cam_up_on_rail = 1.5; cam_up_slow = 0.5; cam_up_filter_coeff = 0.99; screen_y_scale = 0.15; slow_to_norm_speed = 5.0; norm_to_slow_speed = 3.0; state_time_delay = 0.9; dir_transition_delta = 0.06; // add these to loc&target when the screen is wider than taller (vertical split) loc_fix_wide = {0.0, 0.0, 0.0}; target_fix_wide = {0.0, 0.5, 0.0}; // add these to loc&target when the screen is talled than wider (horizontal split) loc_fix_tall = {0.0, 0.0, 0.0}; target_fix_tall = {0.0, 0.0, 0.0}; }; In_Game_Camera { rel_loc = {0.0, 2, -3.5 }; }; In_Game_Camera { rel_loc = {0.0, 3, -4.5 }; };