//////////////////////////////// // File autogenerated! Please avoid editing by hand ////////////////////////////////////////////// //-------------------------------------------------- // AEMS globals: ////-------------------------------------------------- MISC_MUSIC_HIGHLIGHTS = 32768 CROWDEVT_WHISTLE = 27000 MISC_MUSIC_LOADLOOP = 12000 MISC_CROWD_RAMLOOP = 25000 SFX_WHISTLE = 15000 CROWDEVT_OH_SHORT = 32767 MISC_MUSIC_MENU = 80 CROWDEVT_BOO = 27000 MASTER_MAIN = 23000 MASTER_PLAYERCALLS = 32768 MISC_RAIN_LOOP = 0 SFX_SLIDE = 17000 CROWDEVT_MULTIPLEPASSES = 22795 MASTER_CHANTS = 28493 MASTER_ANTHEMS = 28493 SFX_CHEST = 32768 SFX_TRAP = 17808 CROWDEVT_APPLAUSE = 32768 MISC_CRD_LOOP_INTENSITY = 2 NIS_PLAYERS_CELEBRATE = 32768 SFX_PASS = 25000 SFX_KICK = 32768 NIS_3D_CROWD_CHEER = 32767 SFX_CATCH = 32768 MISC_CROWD_STRMLOOP = 23507 NIS_PLAYERS_ARGUING = 32767 NIS_TUNNEL_AMBIENCE = 32767 MASTER_SFX = 24219 SFX_COLLISION = 32768 MISC_STREAM_PRIORITIZER = 32768 NIS_3D_CROWD_MAD = 32767 SFX_TRANSITION = 25000 MISC_TICKER_STINGER = 32768 CROWDEVT_OH_LONG = 32768 SFX_NET = 24932 CROWDEVT_CORNERKICKPRE = 7123 MISC_RAIN_LOOP_INTENSITY = 32760 CROWDEVT_CHEER = 32768 MISC_PRACTICE_PITCH_AMBIENCE = 32768 CROWDEVT_CORNERKICKPOST = 13534 CROWDEVT_HOME_GOAL = 32768 SFX_POST = 32768 MASTER_ANNOUNCER = 26356 SFX_PUNCH = 32768 SFX_HEAD = 32768 SFX_BOUNCE = 22795 //-------------------------------------------------- // Other settings: ////-------------------------------------------------- // Reveal::Tweaker::AddRangeControl( "Audio/Chants","Fade Out",0,3000); CHANT_STREAM_FADE_OUT=3000 // Reveal::Tweaker::AddRangeControl( "Audio/Chants","Time Between",0,1000); CHANTS_TIME_BETWEEN_CHANTS=400 // Reveal::Tweaker::AddRangeControl( "Audio/Chants","Home Percent",0,100); CHANTS_HOME_PERCENTAGE=70 // Reveal::Tweaker::AddRangeControl( "Audio/Chants","Motiv. Spread",0,5); CHANTS_MOTIVATIONAL_SPREAD=1 // Reveal::Tweaker::AddRangeControl( "Audio/Chants","Motiv. Percent",0,100); CHANTS_MOTIV_PERCENTAGE=70 // Reveal::Tweaker::AddRangeControl( "Audio/Chants","Gloat %",0,100); CHANTS_GLOAT_PERCENTAGE=50 // Reveal::Tweaker::AddRangeControl( "Audio/Chants","Tied Or Win %",0,100); CHANTS_TIED_OR_WINNING_PERCENTAGE=50 // Reveal::Tweaker::AddRangeControl( "Audio/Chants","Once Per Match %",0,100); CHANTS_ONCE_PER_MATCH_PERCENTAGE=50 // Reveal::Tweaker::AddRangeControl( "Audio/Chants","Away Crowd %",0,100); CHANTS_AWAY_CROWD_PERCENTAGE=50 // Reveal::Tweaker::AddRangeControl( "Audio/Chants","Drown Away %",0,100); CHANTS_HOME_DROWNS_AWAY_PERCENTAGE=60 // Reveal::Tweaker::AddRangeControl( "Audio/Levels","Chant Home",0,127); CHANTS_HOME_VOLUME=75 // Reveal::Tweaker::AddRangeControl( "Audio/Levels","Chant Away",0,127); CHANTS_AWAY_VOLUME=60 // Reveal::Tweaker::AddRangeControl( "Audio/Levels","Speech",0,127); SPEECH_VOLUME=127 // Reveal::Tweaker::AddRangeControl( "Audio/SFX","P.Call Freq",0,1000); PLAYER_CALLS_FREQUENCY=200 // Min time in ticks between crowd reactions to turnovers. Prevents audio ugliness caused by too many reactions. TURNOVER_REACTION_TIME_DELAY=60 // The max distance (in feet) from the net that the ball can be for the crowd to react on a shot that misses. CROWD_REACT_MAX_SHOTMISSED_DIST=100 LOADING_MUSIC_LOOPS=15 MISC_MUSIC_MENU = 80 //////////////////////////////// // THE END