//sleep 53.0 inert 1 ontrigger cutscene_end gotolabel hebehere sleep :hebehere sleep .6 sendevent MusicScriptEvent_LoIntensity1 0 sleep 4.5 playsound pawn U2SpecialA.battle_merc_02_011 sendevent MusicScriptEvent_LoIntensity2 0 inert 0 gotoactor player sleep