ontrigger wakeup3 gotolabel wake ontrigger that_you gotolabel noneshallpass //ontrigger approachplayer gotolabel heythere //ontrigger heshere gotolabel attack onevent takedamage gotolabel attack dormant 1 inert 1 sleep :wake dormant 0 //setstance crouching //setstationary 1 sleep :noneshallpass //this is triggered when the player emerges from the murk setmovespeed .325 gotoactor player 2024 //gotoactor pathnode10 :attack setmovespeed 1.0 sendevent comeout 1 inert 0 sleep