// inert and not seeing or hearing but not dormant (bStasis=false) so still ticked for animations etc.? inert 1 setproperty Pawn VisibilityHeight 1024.0 // don't render if further away than this setproperty Pawn VisibilityRadius 1024.0 // don't render if further away than this setproperty Pawn Visibility 0 // not visible to others setproperty Pawn SightRadius 0 // doesn't see others setproperty Pawn HearingThreshold 0.0 // can't hear anything setproperty Pawn Alertness 0.0 // not at all alert setproperty Pawn AirControl 0.0 // minimize falling overhead setproperty Pawn bStasis true // don't tick //setproperty Pawn bHidden true // hide //setproperty Pawn bHidden false // unhide //setphysics Pawn PHYS_None // no physics sleep