//======================================================================================================================== // AidaPostM04.u2s // AI script for Aida between Waterfront and Obolus //======================================================================================================================== :ScriptStart inert 1 setmovespeed 0.75 ontrigger AidaPostM04CutsceneStage01 gotolabel CutsceneStage1 1 ontrigger dlgNebanPostM04Leave gotolabel GoToBridge 1 headtracking 0 sleep :CutsceneStage1 ontrigger PostM04NebanTurnToHatch gotolabel CutsceneStage2 1 setsatellite Sat_Headtrack LookTarget7 gotoactor PathNode50 setsatellite Sat_Headtrack Pawn gotoactor PathNode64 setsatellite Sat_Headtrack Mover41 gotoactor PathNode43 setsatellite Sat_Headtrack StaticMeshActor502 gotoactor PathNode122 setsatellite Sat_Headtrack Pawn gotoactor PathNode123 setsatellite Sat_Headtrack StaticMeshActor749 gotoactor PathNode34 setsatellite Sat_Headtrack Pawn directionalpatrol 1 gotoactor PathNode91 sendevent PostM04NebanTurnToAida 1 directionalpatrol 0 dialogenable CutscenePostM04Talk dialoginitiate Player CutscenePostM04Talk sleep :CutsceneStage2 sleep 1.5 directionalpatrol 1 gotoactor PatrolPoint16 directionalpatrol 0 sleep :GoToBridge sleep 10 setlocation PatrolPoint8 dialogenable AidaPostM04NotNow sleep //======================================================================================================================== // Global calls //======================================================================================================================== // global events/calls //------------------------------------------------------------------------------------------------------------------------ :DisableAllTopics ontrigger DialogAbortEnd return :ScriptEnd