//======================================================================================================================== // AidaPostM05.u2s // AI script for Aida before Janus //======================================================================================================================== :ScriptStart //debugmode 3 inert 1 call TriggeredActions gotolabel BriefingStandby sleep //======================================================================================================================== // Briefing //======================================================================================================================== // Waiting for player to show up for briefing //------------------------------------------------------------------------------------------------------------------------ :BriefingStandby call DisableAllTopics dialogenable AidaPostM05BriefingStandby // ### enable topic ### handlergroup ontrigger dlgStartBriefing gotolabel StartBriefing ontrigger dlgDontStartBriefing gotolabel BriefingStandby ontrigger DialogAbortEnd gotolabel BriefingStandby handlergroupend sleep // Briefing Console //------------------------------------------------------------------------------------------------------------------------ :StartBriefing //sendevent BriefingRoomDoorTrigger 0 // lock door -> .dlg sendevent RaiseDropshipDispatcher 0 // make dropship to next mission available sendevent u2sEnableJanusStartTrigger 0 call BriefingActions :StartHolograph call DisableAllTopics dialogenable AidaPostM05BriefingTalk // ### enable topic ### dialoginitiate Player AidaPostM05BriefingTalk // *** It looks like both Izanagi and Liandri have learned of the secret Axon research lab on Janus. *** sleep :HolographStage01 sleep 0.2 dialogenable AidaPostM05BriefingTalk2x // ### enable topic ### dialoginitiate Player AidaPostM05BriefingTalk2x // *** Let's take a look at the base. *** gotoactor PathNode111 directionalpatrol 1 gotoactor PatrolPoint12 // holograph control directionalpatrol 0 agentcall TypeFlatLong 1 sendevent StartHoloTableSequenceDispatcher 0 sendevent PostM05SurfaceOnDispatcher 0 sleep :HolographStage02 sleep 0.2 call DisableAllTopics dialogenable AidaPostM05BriefingTalk3 // ### enable topic ### dialoginitiate Player AidaPostM05BriefingTalk3 // *** The Janus reseach facility is huge, and it would take days, if not weeks to search the entire complex. *** sleep :HolographStage03 agentcall TypeFlat0Short 1 sendevent PostM05Terrain01 0 sendevent PostM05ProjectorOnDispatcher 0 sendevent PostM05ToggleBigBaseImage 0 dialogenable AidaPostM05BriefingTalk4 // ### enable topic ### dialoginitiate Player AidaPostM05BriefingTalk4 // *** Here's some images. *** sleep 4 agentcall TypeFlat0Short 1 sendevent PostM05ToggleBigBaseImage 0 sendevent PostM05ToggleBigBaseImage02 0 sleep 0.5 gotoactor PathNode8 directionalpatrol 1 gotoactor PatrolPoint32 directionalpatrol 0 agentcall TypeFlatLong 1 sendevent PostM05ToggleBigBaseImage02 0 sendevent PostM05ProjectorOnDispatcher 0 sendevent PostM05SurfaceOffDispatcher 0 sendevent PostM05BaseOnDispatcher 0 //call DisableAllTopics //dialogenable AidaPostM05BriefingTalk5 // ### enable topic ### //dialoginitiate Player AidaPostM05BriefingTalk5 // *** ...but there is some intel on the area surrounding the landing pad. *** //sleep :HolographStage04 agentcall TypeFlat0Short 1 sendevent PostM05ToggleArrow 0 call DisableAllTopics dialogenable AidaPostM05BriefingTalk5 // ### enable topic ### dialoginitiate Player AidaPostM05BriefingTalk5 // *** The landing pad is right here, and the main elevator that leads up to the actual base is not far away. *** sleep :HolographStage05 agentcall TypeFlat0Short 1 sendevent PostM05ToggleArrow 0 sendevent PostM05ToggleLift 0 call DisableAllTopics sleep 2 dialogenable AidaPostM05BriefingTalk6 // ### enable topic ### dialoginitiate Player AidaPostM05BriefingTalk6 // *** The bridge that connects the landing pad and the lift is bound to be heavily fortified, though... *** sleep :HolographStage06 agentcall TypeFlat0Short 1 sendevent PostM05ToggleLift 0 sendevent PostM05BaseOffDispatcher 0 sendevent EndHoloTableSequenceDispatcher 0 call DisableAllTopics dialogenable AidaPostM05BriefingTalk7 // ### enable topic ### dialoginitiate Player AidaPostM05BriefingTalk7 // *** Good luck! *** sleep 0.1 sendevent BriefingRoomDoorTrigger 0 gotolabel AfterBriefing // Briefing events (called) //------------------------------------------------------------------------------------------------------------------------ :BriefingActions sleep 0.5 ontrigger dlgPostM05HolographStage01 gotolabel HolographStage01 1 ontrigger dlgPostM05HolographStage02 gotolabel HolographStage02 1 ontrigger dlgPostM05HolographStage03 gotolabel HolographStage03 1 ontrigger dlgPostM05HolographStage04 gotolabel HolographStage04 1 ontrigger dlgPostM05HolographStage05 gotolabel HolographStage05 1 ontrigger dlgPostM05HolographStage06 gotolabel HolographStage06 1 return //======================================================================================================================== // After briefing //======================================================================================================================== :AfterBriefing call DisableAllTopics dialogenable AidaPostM05AfterBriefing // ### enable topic ### dialogenable PostM05HoloControls gotoactor PathNode5 directionalpatrol 1 gotoactor PatrolPoint3 directionalpatrol 0 turntoactor ZoneInfo0 sleep //======================================================================================================================== // Global calls //======================================================================================================================== // global events/calls //------------------------------------------------------------------------------------------------------------------------ :TriggeredActions return :DisableAllTopics ontrigger DialogAbortEnd dialogdisable AidaPostM05BriefingStandby dialogdisable AidaPostM05AfterBriefing return :ScriptEnd