// this guy helps you get through security then meets his demise at the hands of nasty araknids setproperty pawn bfriendlytoplayerteam true setproperty pawn bCanKnockdown false setproperty pawn bQuickCarcassCleanup false setproperty pawn TimeBeforeCarcassDestroyed 0.0 inert 1 dormant 1 sethealth 30 ontrigger jensenclose interrupt closing ontrigger hank_on gotolabel inbed ontrigger hank_panic gotolabel scream ontrigger burst_01 gotolabel ohno ontrigger leavedialogbitch gotolabel followme eventdisable takedamage sleep :inbed dormant 0 agentbind specialstate medbeddefault :inbedloop sleep 1.0 playsoundwait pawn U2SpecialA.takedamage_01_005d //put lying down in medbed animation here sleep 3.0 playsoundwait pawn U2SpecialA.battle_merc_extras_01_002e sleep 10.0 gotolabel inbedloop sleep :scream playsound pawn U2SpecialA.battle_merc_extras_01_002e ontrigger hank_suprise gotolabel suprise sleep :suprise //put sitting up in medbed animation here ontrigger scanner_01 gotolabel scan ontrigger access_hatch3 gotolabel secret_path agentunbind specialstate agentbind specialstate medbedhelp sleep 2.0 playsound pawn U2SpecialA.takedamage_01_005d sleep 5.0 playsound pawn U2SpecialA.battle_merc_extras_01_002e sleep 10.0 agentunbind specialstate agentbind specialstate medbeddefault sleep :scan agentunbind specialstate agentbind specialstate medbedheal sleep 10.0 agentunbind specialstate sendevent M01_Objective03_Complete 0 agentcall event_a_medbedrecover 1 //sleep 1.5 dialogenable hurt dialoginitiate player hurt sleep :followme sendevent following 1 sleep 2.0 setactorrangetest player 500.0 :followloop gotoactor player 300.0 ontimer 1 10.0 0.0 gotolabel followloop eventwait actoroutofrange gotolabel followloop :do_my_job cleartimers ontrigger door_03_ gotolabel follow_close directionalpatrol 1 gotoactor patrolpoint0 dialogfar opendoor hank //turntoactor player sleep 1.5 turntoactor staticmeshactor1 sendevent typing 0 agentcall Event_A_ButtonPress 1 sleep .5 directionalpatrol 0 sendevent open_sesame 0 sendevent door_02_ 0 gotoactor pathnode61 turntoactor player sleep 1.0 gotolabel followloop :follow_close ontrigger door_halla_08 gotolabel freakout cleartimers ontrigger door_03_ gotoactor liftexit0 sleep 3.0 gotoactor pathnode106 directionalpatrol 1 gotoactor patrolpoint2 sleep //old ontrigger door_4_elevatoe ontrigger door_ops_01 gotolabel followme setactorrangetest player 30.0 gotoactor player 32.0 eventwait actoroutofrange gotolabel follow_close :ohno cleartriggers cleartimers sleep .35 eventenable takedamage sethealth 5 dialogfar ohno hank gotoactor patrolpoint1 setstance crouching agentbind specialstate cower sendevent M01_Objective05_Activate 1 dialogfar preparefordeath hank //sleep 1.0 //sleep 0.5 //sleep 0.75 sleep 4.0 kill :freakout ontrigger door_halla_08 gotoactor patrolpoint3 dialogfar Freakout Hank //sleep 1.5 //sleep 1.0 //sleep 1.0 gotolabel followloop :closing ontrigger Open_d_door gotolabel do_my_job return :secret_path setlocation PathNode108 sendevent open_sesame 0 sendevent door_02_ 0 gotolabel followloop