//Snipe coming out of the cave to feast upon a hummer :Startup inert 1 sethealth 1000 setmovespeed 1 agentbind SnackState vanished ontrigger BeginTheFeast gotolabel GoGetSnack sleep :GoGetSnack playsound U2Snipe0 U2SnipeA.Misc.Idle1 slot_misc 2.0 1 5000.0 1.0 gotoactor pathnode287 agentunbind SnackState agentbind SnackState Writhing playsound U2Snipe0 U2SnipeA.Misc.Idle3 slot_misc 2.0 1 5000.0 1.0 //sendevent DestroyHummerSnack 0 gotolabel BringSnackToCave :BringSnackToCave sleep 1 playsound U2Snipe0 U2SnipeA.Misc.Idle4 slot_misc 2.0 1 5000.0 1.0 setmovespeed 0.6 sethealth 15 gotoactor pathnode106 playsound U2Snipe0 U2SnipeA.Misc.Eat1 slot_misc 2.0 1 5000.0 1.0 agentunbind SnackState agentbind SnackState Still gotoactor pathnode248 playsound U2Snipe0 U2SnipeA.Misc.Eat2 slot_misc 2.0 1 5000.0 0.75 gotolabel EatSnack :EatSnack agentunbind SnackState //agentbind eating //agentunbind //out come the Snipe Brethren for the feeding frenzy //spawn hummer gibs //upon player approach spawn assload of Snipes agentbind SnackState Vanished sethealth 25 stop