//Scientist A: scientist in Lab 01 in the Na-Koja Xeno Research Facility :Equip headtracking 0 inert 1 setmovespeed 0.25 removeinventory directionalpatrol 1 onevent tookdamage gotolabel Shot onevent died gotolabel Shot ontrigger EnterLab01 gotolabel Flee ontrigger BeginLab01Script gotolabel Line01 ontrigger SciALine02 gotolabel Line02 ontrigger SciALine03 gotolabel Line03 ontrigger BeginLab02Script gotolabel killme ontrigger DecayLab01 gotolabel killme onevent autobegin gotolabel auto onevent autoend gotolabel StudyDrakk dormant 1 sleep :auto setstationary 0 inert 0 sleep :Shot agentunbind SpecialState sendevent EnterLab01 1 sendevent ClearEnterLab01Trigger 0 gotolabel Flee2 :Flee cleartriggers onevent tookdamage gotolabel flee2 agentunbind SpecialState :flee2 setstationary 0 inert 0 turntoactor player sleep :Line01 dormant 0 sleep 1 dialoginitiate NaKojaScientist2 NaKoja_08_002 sendevent SciBLine01 1 gotolabel StudyDrakk :Line02 dialogenable NaKoja_08_004 sleep .5 dialoginitiate NaKojaScientist2 NaKoja_08_004 sendevent SciBLine02 1 gotolabel StudyDrakk :Line03 sleep .5 dialoginitiate NaKojaScientist2 NaKoja_08_006 sendevent SciBLine03 1 gotolabel StudyDrakk :StudyDrakk gotoactor pathnode14 turntoactor trigger36 0 agentcall Event_A_ButtonPress 1 use trigger36 agentbind SpecialState Working sleep 7 agentunbind SpecialState agentcall Event_A_ButtonPress 1 use trigger36 sleep 1 gotoactor pathnode16 turntoactor trigger37 0 agentcall Event_A_ButtonPress 1 use trigger37 agentbind SpecialState Working sleep 10 agentunbind SpecialState turntoactor trigger37 0 agentcall Event_A_ButtonPress 1 use trigger37 sleep 4 gotolabel StudyDrakk :killme destroy