//Scientist B: scientist in Lab 01 in the Na-Koja Xeno Research Facility :Equip headtracking 0 inert 1 setmovespeed 0.25 removeinventory directionalpatrol 1 dormant 1 ontrigger BeginLab01Script gotolabel begin onevent tookdamage gotolabel Shot onevent died gotolabel Shot ontrigger EnterLab01 gotolabel Flee ontrigger SciBLine01 gotolabel Line01 ontrigger SciBLine02 gotolabel Line02 ontrigger SciBLine03 gotolabel Line03 ontrigger BeginLab02Script gotolabel killme ontrigger DecayLab01 gotolabel killme onevent autobegin gotolabel auto onevent autoend gotolabel StudyDrakk sleep :begin dormant 0 gotolabel StudyDrakk :auto setstationary 0 inert 0 sleep :Shot agentunbind SpecialState sendevent EnterLab01 1 sendevent ClearEnterLab01Trigger 0 gotolabel Flee2 :Flee cleartriggers onevent tookdamage gotolabel flee2 agentunbind SpecialState :flee2 setstationary 0 inert 0 sleep :Line01 sleep .5 dialoginitiate NaKojaScientist1 NaKoja_08_003 sendevent SciALine02 1 gotolabel StudyDrakk :Line02 sleep .1 dialoginitiate NaKojaScientist1 NaKoja_08_005 sendevent SciALine03 1 gotolabel StudyDrakk :Line03 sleep .1 dialoginitiate NaKojaScientist1 NaKoja_08_007 gotolabel StudyDrakk :StudyDrakk gotoactor pathnode20 agentcall Event_U_Working 1 turntoactor trigger17 0 agentcall Event_A_ButtonPress 1 use trigger17 agentbind SpecialState Working sleep 12 agentunbind SpecialState turntoactor trigger17 0 agentcall Event_A_ButtonPress 1 use trigger17 sleep 1 agentcall Event_U_Working 1 sleep 2 gotoactor pathnode22 agentbind SpecialState Working sleep 8 agentunbind SpecialState agentcall Event_A_StopWorking 1 sleep 3 gotolabel StudyDrakk :killme destroy