//Scientist D: scientist in Lab 02 in the Na-Koja Xeno Research Facility // Uses a special damage filter so he won't die too quickly when being // attacked by the takkra. :Equip sethealth 40 setproperty pawn DamageFilterClass class'U2.DamageFilterFleshTakkra' headtracking 0 dormant 1 inert 1 setmovespeed 0.25 removeinventory ontrigger WakeUpLab02 gotolabel WakeUp ontrigger EnterLab02 gotolabel Flee ontrigger SciDLine01 gotolabel Line01 ontrigger SciDLine02 gotolabel Line02 ontrigger SciDLine03 gotolabel Line03 ontrigger GuardAttack gotolabel Shotdown ontrigger DecayLab02 gotolabel killme onevent autobegin gotolabel attacked onevent tookdamageenemy gotolabel Shot onevent died gotolabel Shot dialogenable NaKoja_09_003 gotolabel StudyTakkra :WakeUp dormant 0 gotolabel StudyTakkra :Shot setproperty pawn DamageFilterClass default sendevent EnterLab02 1 sendevent ClearEnterLab02Trigger 0 gotolabel Flee :Flee onevent autobegin gotolabel Flee setproperty pawn DamageFilterClass default setstationary 0 inert 0 turntoactor player sleep :Line01 sleep 1 dialoginitiate NaKojaScientist3 NaKoja_09_003 sendevent SciCLine02 1 gotolabel StudyTakkra :Line02 sleep 3 dialoginitiate NaKojaScientist3 NaKoja_09_005 gotoactor patrolpointred0 agentcall Event_A_ButtonPress 1 sendevent ActiveTakkra 1 setlocationvector WeaponTakkra0 -441 -1790 920 1 agentbind mood panic sleep 1.25 gotolabel attacked :attacked dialoginitiate NaKojaScientist3 NaKoja_09_006 sendevent SciCLine03 1 agentbind mood panic gotoactor PatrolPoint2 sleep 0.25 gotoactor PatrolPoint0 sleep 0.35 gotoactor PatrolPoint1 sleep 0.2 gotoactor PatrolPoint3 sleep :Line03 sleep 1 setmovespeed 1.5 gotoactor PatrolPoint0 sleep 0.25 gotoactor PatrolPoint1 //dialoginitiate NaKojaScientist3 NaKoja_09_006 gotoactor PatrolPoint2 sleep 0.3 gotoactor PatrolPoint3 sleep :Shotdown sleep 0.5 kill stop :StudyTakkra sleep :killme destroy