//Drakk in dome room //Setup :DrakkStart inert 1 dormant 1 ontrigger DoCleanup gotolabel cleanup ontrigger RiseUp gotolabel riseup //ontrigger OverSeerSpawner01 gotolabel riseup //ontrigger SpawnArtifactDrakk gotolabel riseup ontrigger UnFold gotolabel unfold sleep :riseup dormant 0 sendevent OpenDrakkFlower 0 inert 1 //agentexecute "force AnimMain { keepset 3 3;script \"Folded\"; keepset 1 1; blend 0.3; looping 1; }" sleep 1.5 turntoactor U2MarineMedium0 2 1 setproperty ElectricGenerator1 bOn true setproperty ElectricGenerator2 bOn true //agentexecute "force(1) AnimMain { keepset 3 3;script \"Unfold\"; rate 0.01; keepset 1 1;blend 0.2; looping 0; force AnimShield{} force AnimNeckLag{} force AnimNeckWobble{} force AnimCamera{} force AnimLaser{} force AnimClampReach{} force AnimClampWavy{} force AnimClampDevice{} force AnimClampUnfold{} force AnimWelderReach{} force AnimWelderWavy{} force AnimWelderUnfold{} force AnimCutterReach{} force AnimCutterWavy{} force AnimCutterDevice{} force AnimCutterUnfold{} force AnimSpinnerReach{} force AnimSpinnerWavy{} force AnimSpinnerDevice{} force AnimSpinnerUnfold {}}" //agentexecute "force(1) AnimMain { script \"IdleWaitBreathe01\"; rate 0.5; keepset 1 1; blend 0.2; looping 1;}" //sleep 2 //agentexecute "force AnimClampUnfold { script \"ClampUnfold\"; rate 2.0; keepset 0.5 0.5; blend 0.2; /* looping 0; */ }" //agentexecute "force AnimClampDevice { script \"ClampOpenStart\"; keepset 1 1; blend 0.2; /* looping 0; */ }" sleep :unfold //agentexecute "force(1) AnimMain { script \"IdleWaitBreathe01\"; rate 0.5; keepset 2 2; blend 0.2; looping 1;}" sleep 0.6 agentbind State Active agentbind Clamping True agentbind Welding True agentbind Cutting True agentbind Spinning True agentbind ShieldOpen True sleep :cleanup sleep 1 setproperty ElectricGenerator1 bOn false setproperty ElectricGenerator2 bOn false inert 0 agentunbind State agentunbind Clamping agentunbind Welding agentunbind Cutting agentunbind Spinning agentunbind ShieldOpen //destroy stop