//Drakk which attacks Mercs from ceiling //Setup setproperty pawn FallingMaxVelocityZ -400 inert 1 ontrigger DoCleanup gotolabel cleanup ontrigger CreateDrakkDescends gotolabel descend onevent autobegin gotolabel scriptsleep dormant 1 sleep :descend //directionalpatrol 1 //gotoactor PatrolPoint3 //directionalpatrol 0 dormant 0 agentbind State Active agentexecute "force AnimMain { script \"Folded\"; keepset 1 1; blend 0.3; looping 1; }" turntoactor U2MercJapMedium4 2 1 sleep 2 agentexecute "force(1) AnimMain { keepset 3 3;script \"Unfold\"; rate 0.2; keepset 1 1;blend 0.2; looping 0; force AnimShield{} force AnimNeckLag{} force AnimNeckWobble{} force AnimCamera{} force AnimLaser{} force AnimClampReach{} force AnimClampWavy{} force AnimClampDevice{} force AnimClampUnfold{} force AnimWelderReach{} force AnimWelderWavy{} force AnimWelderUnfold{} force AnimCutterReach{} force AnimCutterWavy{} force AnimCutterDevice{} force AnimCutterUnfold{} force AnimSpinnerReach{} force AnimSpinnerWavy{} force AnimSpinnerDevice{} force AnimSpinnerUnfold {}}" agentexecute "force(1) AnimMain { script \"IdleWaitBreathe01\"; rate 0.2; keepset 1 1; blend 0.2; looping 1;}" sleep 1 sendevent Shock 1 inert 0 sleep :scriptsleep sleep 5 //agentbind State Active //agentbind LeftArm Active //agentbind RightArm Active //agentbind LeftClamp Active //agentbind RightClamp Active sleep 15 gotolabel cleanup onevent autoend gotolabel foo sleep :foo sleep :cleanup //agentunbind State //agentunbind LeftArm //agentunbind RightArm //agentunbind LeftClamp //agentunbind RightClamp destroy stop