//Marine leader //Setup setproperty pawn JumpZ 1 dormant 1 ontrigger DoCleanup gotolabel cleanup ontrigger Marine1 gotolabel activate ontrigger GiveOrders gotolabel giveorders ontrigger FallOut gotolabel fallout ontrigger SayAreaClean gotolabel sayareaclean ontrigger Shock gotolabel shock //ontrigger DrakkArrives gotolabel crouch sleep :activate dormant 0 inert 1 headtracking 0 eventdisable seeenemy eventdisable takedamage eventdisable hearnoisethreat sleep :giveorders sleep 1 sendevent MasterGiveOrders 1 sleep :fallout sleep 0.10 gotoactor PatrolPoint3 sleep :sayareaclean sleep 2.5 setstance crouching //look around agentexecute "force(1) AnimUpper { script \"U_N_IdleLookASmall\"; rate 0.5; keepset 1 1; blend 0.3; looping 1; force AimHead {} force AimBody {} }" sleep 1 sendevent MasterAreaClean 1 sleep :shock //do pain animation and play sound etc. sleep 2.4 setstance standing //sleep 0.2 sendevent CombatPath1 0 agentbind Mood Panic sendevent MasterImScreamingNow 1 sleep 1 playsound U2MercJapMedium7 U2WeaponsA.AR_Fire slot_misc sleep 0.7 sendevent MasterWhatIsThat 1 sleep 1.3 sendevent MasterOhGod 1 sleep 0.25 sleep 1 sleep 2 sendevent MasterICantSee 1 sleep 1 sendevent MasterGetAwayFromMe 1 sleep :cleanup agentunbind Mood destroy stop