//Marine grunt 1 //Setup setproperty pawn JumpZ 1 dormant 1 setstance crouching ontrigger DoCleanup gotolabel cleanup ontrigger Marine2 gotolabel activate ontrigger FallOut gotolabel fallout ontrigger GetEm gotolabel getem onevent autobegin gotolabel scriptsleep sleep :scriptsleep sleep 8 gotolabel cleanup onevent autoend gotolabel foo sleep :foo sleep :activate dormant 0 inert 1 sleep :fallout setstance standing gotoactor PatrolPoint1 setstance crouching agentcall Event_U_SignalGo 1 sleep :getem setstance standing playsound pawn U2WeaponsA.GL_ExplodeFragment playsoundwait pawn U2WeaponsA.AR_AltFire playsoundwait pawn U2WeaponsA.AR_AltFire sleep 0.3 playsound pawn U2WeaponsA.AR_AltFire inert 0 sleep :cleanup destroy stop