//Marine grunt 2 //Setup setproperty pawn JumpZ 1 dormant 1 setstance crouching ontrigger DoCleanup gotolabel cleanup ontrigger Marine3 gotolabel activate ontrigger FallOut gotolabel fallout ontrigger GetEm gotolabel getem onevent autobegin gotolabel scriptsleep sleep :scriptsleep sleep 8 gotolabel cleanup onevent autoend gotolabel foo sleep :foo sleep :activate dormant 0 inert 1 sleep :fallout setstance standing sleep 2.25 gotoactor PatrolPoint2 sleep 0.25 gotoactor PatrolPoint6 sleep :getem gotoactor patrolpoint2 sleep 0.5 playsoundwait pawn U2WeaponsA.BulletWood02 sleep 0.3 playsoundwait pawn U2WeaponsA.RicMetal09 playsound pawn U2WeaponsA.RicMetal10 playsound pawn U2WeaponsA.GL_ExplodeFragment inert 0 sleep :cleanup destroy stop