//Player model for the movie //Setup :MoviePlayerCharacterStart setstance crouching sleep 1 inert 1 dormant 1 ontrigger DoInitializeMatinee gotolabel initializematinee ontrigger Cleanup gotolabel cleanup ontrigger StandUp gotolabel standup ontrigger RiseUp gotolabel turnaround sleep :initializematinee dormant 0 setproperty pawn bHidden False sleep :standup headtracking 0 sleep 0.6 setstance standing sleep 1 //look around agentexecute "force(1) AnimUpper { script \"U_N_IdleLookASmall\"; rate 0.5; keepset 0.5 0.5; blend 0.3; looping 1; force AimHead {} force AimBody {} }" sleep :turnaround sleep 1 turntoactor U2DrakkMedium6 2 sleep :cleanup destroy stop