//Mr Crunchy will drag a Merc up into his nest. There he lays eggs. EGGS! //Setup setproperty pawn FallingMaxVelocityZ -600 inert 1 ontrigger InitiateSnacking gotolabel yummysnack onevent autobegin gotolabel scriptsleep ontrigger SnackTime gotolabel ascend eventdisable takedamage eventdisable tookdamage dormant 1 sleep :yummysnack dormant 0 sendevent SnackToggle 1 inert 1 gotoactor InterpolationPoint81 setproperty pawn FallingMaxVelocityZ 0 turntoactor InterpolationPoint82 sendevent SnackTime 1 agentbind State Active agentexecute "force(1) AnimMain { keepset 3 3;script \"Unfold\"; rate 0.2; keepset 1 1;blend 0.2; looping 0; force AnimShield{} force AnimNeckLag{} force AnimNeckWobble{} force AnimCamera{} force AnimLaser{} force AnimClampReach{} force AnimClampWavy{} force AnimClampDevice{} force AnimClampUnfold{} force AnimWelderReach{} force AnimWelderWavy{} force AnimWelderUnfold{} force AnimCutterReach{} force AnimCutterWavy{} force AnimCutterDevice{} force AnimCutterUnfold{} force AnimSpinnerReach{} force AnimSpinnerWavy{} force AnimSpinnerDevice{} force AnimSpinnerUnfold {}}" agentexecute "force(1) AnimMain { script \"IdleWaitBreathe01\"; rate 0.2; keepset 1 1; blend 0.2; looping 1;}" sleep :ascend agentexecute "force(1) AnimMain { keepset 3 3;script \"Unfold\"; rate 0.2; keepset 1 1;blend 0.2; looping 0; force AnimShield{} force AnimNeckLag{} force AnimNeckWobble{} force AnimCamera{} force AnimLaser{} force AnimClampReach{} force AnimClampWavy{} force AnimClampDevice{} force AnimClampUnfold{} force AnimWelderReach{} force AnimWelderWavy{} force AnimWelderUnfold{} force AnimCutterReach{} force AnimCutterWavy{} force AnimCutterDevice{} force AnimCutterUnfold{} force AnimSpinnerReach{} force AnimSpinnerWavy{} force AnimSpinnerDevice{} force AnimSpinnerUnfold {}}" agentexecute "force(1) AnimMain { script \"IdleWaitBreathe01\"; rate 0.2; keepset 1 1; blend 0.2; looping 1;}" inert 0 :scriptsleep onevent autoend gotolabel cleanup sleep 7 sendevent EatSnack 1 gotolabel cleanup sleep :cleanup inert 1 setproperty pawn bHidden true agentunbind State dormant 1 sleep //destroy stop