// Control all actions being fired off by SceneManager //----------------------- setup --------------------------------------------- ontrigger InitializeMatinee gotolabel initializematinee ontrigger PlayerStand gotolabel playerstand ontrigger BeamsOff gotolabel beamsoff ontrigger LightsOn gotolabel lightson ontrigger PulseOn gotolabel pulseon ontrigger FanOn gotolabel fanon ontrigger OpenDoor gotolabel opendoor ontrigger MercsEnter gotolabel mercsenter ontrigger AreaClean gotolabel areaclean ontrigger DrakkArrives gotolabel drakkarrives ontrigger DrakkAttacks gotolabel drakkattacks ontrigger MercElectrocuted gotolabel mercelectrocuted ontrigger MercsCombat gotolabel mercscombat ontrigger FlyHall gotolabel flyhall ontrigger CutToPlayer gotolabel cuttoplayer ontrigger DrakkRises gotolabel drakkrises ontrigger DrakkAttacks2 gotolabel drakkattacks2 ontrigger Cleanup gotolabel cleanup sleep :initializematinee sendevent DoInitializeMatinee 1 sleep :playerstand //player stands up sleep 1 sendevent StandUp 1 sleep :beamsoff //turning off the lazer beams sendevent LasersPowerDown 0 sleep 0.3 sendevent LaserSet01 0 sleep 0.3 sendevent LaserSet02 0 sleep 0.3 sendevent LaserSet03 0 sleep 0.3 sendevent LaserSet04 0 sleep 0.3 sendevent LaserSet05 0 sleep 0.3 sendevent LaserSet06 0 sleep :lightson //turning on the lights sleep 0.2 sendevent TurnOnLights 0 sendevent Hatch02 0 sleep :pulseon //Turning on the pulselinegenerators sleep 0.7 sendevent TurnOnPulse 0 sleep :fanon //This is where we show the fan. In reality I'm activating the marines sendevent Marine1 1 sendevent Marine2 1 sendevent Marine3 1 sleep :opendoor //Opening the security door sendevent GiveOrders 1 sleep :mercsenter //Mercs entering area sendevent FallOut 1 sleep :areaclean //Merc leader says area is clean sendevent SayAreaClean 1 sleep :drakkarrives sendevent CreateDrakkDescends 1 sleep 0.25 sendevent Descend 1 sleep :drakkattacks //Drakk is coming from behind, attacking sleep :mercelectrocuted //Merc is being electrocuted sendevent AttackingDrakk 0 sleep :mercscombat //Multiple Mercs are in combat against the Drakk sendevent GetEm 1 sleep :flyhall //Camera flys away to sound of screams setproperty SceneManager1 bLooping False setproperty SceneManager2 bLooping False sleep 1 sendevent SpawnArtifactDrakk 1 sleep :cuttoplayer //the camera cuts back to the player sendevent RiseUp 1 sleep :drakkrises //Medium Drakk rises to face player //sendevent RiseUp 1 //needed to start the Drakk rising earlier, so it's in cuttoplayer sleep :drakkattacks2 //The medium Drakk prepares to attack sendevent UnFold 1 sleep :cleanup //destroy pawns I created, leave level ready for James sleep 4 sendevent DoCleanup 1 sleep