//The Gimp :Startup inert 1 ontrigger BringOutTheGimp gotolabel GimpRiledUp ontrigger StimulateTheGimp gotolabel FreakOutPrimer ontrigger ShockTheGimp gotolabel GimpThreshhold //suspended agentexecute "force(50) animall {script \"suspended\"; blend 0.2; keepset 9999 9999; force(50) animupper {} force(50) aimhead {} force(50) aimbody {} }" sleep :GimpSleepin sleep :GimpRiledUp sendevent GimpPlat 0 agentexecute "resetchannel animall; resetchannel animupper; resetchannel aimhead; resetchannel aimbody;" sleep 0.2 sendevent GimpDropper 0 agentbind posture duck playsound U2SkaarjLight0 U2Ambient2A.FreakShow.FreakGrunt7 slot_talk 4.0 1 5000.0 1.0 sleep 0.2 agentcall Event_U_ClearHead 1 sleep 0.1 agentunbind posture playsound U2SkaarjLight0 U2Ambient2A.FreakShow.FreakYelp6 slot_talk 4.0 1 5000.0 1.0 agentcall Event_U_Stretch 1 sleep 0.25 setmovespeed 0.25 sleep 2 sendevent GimpShocker 0 gotolabel RunAmok1 :FreakOutPrimer sendevent GimpCounter 0 gotolabel FreakOut :FreakOut agentunbind mood testproperty counter1 NumToCount 2 gotolabel TheDoorCloses testproperty counter1 NumToCount 1 gotolabel MarsellusScreams :TheDoorCloses agentcall event_a_flinch 0 playsoundwait U2SkaarjLight0 U2Ambient2A.FreakShow.Gimp_ShockLow2 slot_pain 4.0 1 5000.0 agentbind mood panic setmovespeed 1.0 gotolabel RunAmok1 :MarsellusScreams stopmovement agentcall event_a_stomp 0 playsoundwait U2SkaarjLight0 U2Ambient2A.FreakShow.Gimp_ShockMedium3 slot_pain 4.0 1 5000.0 agentbind mood panic setmovespeed 1.0 gotolabel RunAmok2 :RunAmok1 setmovespeed 1.0 gotoactor PatrolPointRed0 playsound U2SkaarjLight0 U2Ambient2A.FreakShow.Gimp_PaceMedium01 slot_talk 4.0 1 5000.0 gotoactor PatrolPointRed1 gotoactor PatrolPointRed2 playsound U2SkaarjLight0 U2Ambient2A.FreakShow.Gimp_PaceMedium08 slot_misc 4.0 1 5000.0 gotoactor PatrolPointRed3 gotoactor PatrolPointRed4 playsound U2SkaarjLight0 U2Ambient2A.FreakShow.Gimp_PaceExcited03 slot_talk 4.0 1 5000.0 gotoactor PathNode155 playsound U2SkaarjLight0 U2Ambient2A.FreakShow.Gimp_PaceMedium07 slot_misc 4.0 1 5000.0 gotoactor PathNode154 gotoactor PatrolPointRed2 playsound U2SkaarjLight0 U2Ambient2A.FreakShow.Gimp_PaceMedium03 slot_talk 4.0 1 5000.0 gotoactor PathNode153 gotoactor PathNode156 playsound U2SkaarjLight0 U2Ambient2A.FreakShow.Gimp_PaceExcited11 slot_misc 4.0 1 5000.0 gotolabel walkamok1 :RunAmok2 setmovespeed 1.0 gotoactor PatrolPointRed0 playsound U2SkaarjLight0 U2Ambient2A.FreakShow.Gimp_PaceMedium02 slot_talk 4.0 1 5000.0 gotoactor PatrolPointRed1 gotoactor PatrolPointRed2 playsound U2SkaarjLight0 U2Ambient2A.FreakShow.Gimp_PaceMedium04 slot_misc 4.0 1 5000.0 gotoactor PatrolPointRed3 gotoactor PatrolPointRed4 playsound U2SkaarjLight0 U2Ambient2A.FreakShow.Gimp_PaceMedium11 slot_talk 4.0 1 5000.0 gotoactor PathNode155 playsound U2SkaarjLight0 U2Ambient2A.FreakShow.Gimp_PaceExcited06 slot_misc 4.0 1 5000.0 gotoactor PathNode154 gotoactor PatrolPointRed2 playsound U2SkaarjLight0 U2Ambient2A.FreakShow.Gimp_PaceExcited02 slot_talk 4.0 1 5000.0 gotoactor PathNode153 gotoactor PathNode156 playsound U2SkaarjLight0 U2Ambient2A.FreakShow.Gimp_PaceExcited07 slot_misc 4.0 1 5000.0 gotolabel walkamok2 :walkamok1 agentunbind mood setmovespeed 0.25 gotoactor PatrolPointRed0 playsound U2SkaarjLight0 U2Ambient2A.FreakShow.Gimp_PaceMedium10 slot_talk 4.0 1 5000.0 gotoactor PatrolPointRed1 gotoactor PatrolPointRed2 playsound U2SkaarjLight0 U2Ambient2A.FreakShow.Gimp_PaceMedium09 slot_misc 4.0 1 5000.0 gotoactor PatrolPointRed3 gotoactor PatrolPointRed4 playsound U2SkaarjLight0 U2Ambient2A.FreakShow.Gimp_PaceMedium12 slot_talk 4.0 1 5000.0 gotolabel walkamok1 :walkamok2 agentunbind mood setmovespeed 0.25 gotoactor PatrolPointRed0 playsound U2SkaarjLight0 U2Ambient2A.FreakShow.Gimp_PaceMedium05 slot_talk 4.0 1 5000.0 gotoactor PatrolPointRed1 gotoactor PatrolPointRed2 playsound U2SkaarjLight0 U2Ambient2A.FreakShow.Gimp_PaceMedium06 slot_misc 4.0 1 5000.0 gotoactor PatrolPointRed3 gotoactor PatrolPointRed4 playsound U2SkaarjLight0 U2Ambient2A.FreakShow.Gimp_PaceExcited02 slot_talk 4.0 1 5000.0 gotolabel walkamok2 :GimpThreshhold //bust out sendevent GimpShocker 0 playsoundwait U2SkaarjLight0 U2Ambient2A.FreakShow.Gimp_ShockHigh1 slot_pain 4.0 1 5000.0 setmovespeed 1.0 agentunbind mood //agentcall event_a_pronedrop 1 gotoactor PatrolPointRed5 sleep 0.15 agentcall U2_MeleeAttack sendevent SmashEnclosure 1 sendevent GimpGlass 0 setproperty pawn bFriendlyToPlayerTeam false sendevent FearTheGimp 1 inert 0 turntoactor player 0 gotoactor player stop